The professional identity of gameworkers revisited. A qualitative inquiry on the case study of German professionals

J. Wimmer, T. Sitnikova
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引用次数: 12

Abstract

The phenomena of computer games and the plethora of game cultures have already been drawing attention of researchers for many years, whereas the people behind computer games – the so called gameworkers – undeservingly remained in the shadows until quite recently. The lack of information about this workforce and its professional identity makes this research object especially interesting. The analysis relies on a pilot study about the issue of the professional identity of gameworkers, which aimed to dig deeper with the means of qualitative research. During that project nine German gameworkers were interviewed and an attempt to give an in-depth description of their professional identity was made. The study shows that the respondents have a very strong coherence with their profession and perceive themselves as a part of their profession and the team/studio they work with/at. The most salient reason for this is the deep interest the respondents have in computer games (for both making and playing games).
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重新审视游戏工作者的职业身份。德国专业人士个案研究的质性探究
电脑游戏现象和过多的游戏文化多年来一直吸引着研究人员的注意,而电脑游戏背后的人——所谓的游戏工作者——直到最近才被人们所知。缺乏关于这个劳动力及其职业身份的信息使得这个研究对象特别有趣。该分析基于一项关于游戏工作者职业身份问题的初步研究,该研究旨在通过定性研究的方法进行更深入的挖掘。在这个项目中,我们采访了9名德国游戏工作者,并试图深入描述他们的职业身份。研究表明,受访者与自己的职业有很强的一致性,并将自己视为自己的职业和团队/工作室的一部分。最突出的原因是受访者对电脑游戏的浓厚兴趣(无论是制作游戏还是玩游戏)。
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