Voice Interactive Games

J. P. Piotrowski, E. Yfantis, A. Campagna, Q. Cornu, G. Gallitano
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引用次数: 1

Abstract

Computer games are being controlled by joysticks or the keys of the computer keyboard, especially the four arrow keys, or the WASD, or both, and other keys of the keyboard. In this research paper we describe a new algorithm that replaces control with joystick or the arrow keys with voice commands. Thus, we replace the left arrow key with the voice command “left”, the right arrow key with the voice command “right”, the up-arrow key with the voice command “up”, and the down arrow key with the voice command “down”. In order to do that we first develop a new convolutional neural network architecture, then we teach the architecture how to recognize the words “lef”, “right”, “up”, “down”, with extremely high accuracy and very low probability of misclassification. Once the Convolutional Neural Network (CNN) is taught to recognize these words, we use the feedforward part of the network in our game programs so that they can capture, real time, the voice input commands of the player and play the game. The advantage of using the voice commands is that for many players it is easier, faster, eliminates the chance of pushing the wrong key by mistake, and provides a better player experience. We also present a pong game in Unity where the paddle controller uses our algorithm to control the two paddles of the game.
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语音互动游戏
电脑游戏是由操纵杆或电脑键盘上的键来控制的,尤其是四个方向键,或WASD键,或两者兼而有之,以及键盘上的其他键。在这篇研究论文中,我们描述了一种新的算法,用操纵杆代替控制或用语音命令代替方向键。因此,我们将左箭头键替换为语音命令“左”,将右箭头键替换为语音命令“右”,将向上箭头键替换为语音命令“上”,将向下箭头键替换为语音命令“下”。为了做到这一点,我们首先开发了一个新的卷积神经网络架构,然后我们教该架构如何识别单词“左”,“右”,“上”,“下”,具有极高的准确率和极低的误分类概率。一旦卷积神经网络(CNN)学会识别这些单词,我们就会在游戏程序中使用网络的前馈部分,这样它们就可以实时捕捉玩家的语音输入命令并玩游戏。使用语音命令的优势在于,对于许多玩家来说,它更简单、更快捷,消除了误按错误键的可能性,并提供了更好的玩家体验。我们还在Unity中呈现了一款乒乓游戏,其中桨控制器使用我们的算法来控制游戏的两个桨。
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