Straight Skeleton Computation Optimized for Roof Model Generation

Kenichi Sugihara
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引用次数: 3

Abstract

3D building models with roofs are important in several fields, such as urban planning and BIM (Building Information Model). However, enormous time and labor are required to create these 3D models. In order to automate laborious steps, a GIS and CG integrated system is proposed for the automatic generation of 3D building models, based on building polygons (building footprints) on digital maps. The generation is implemented through straight skeleton computation, in which three events (‘Edge’ and ‘Split’, ‘Vertex’ events) were proposed. In the computation process, usually three edges propagate into a node. Often it causes an acute angle shape that is not appropriate for roof boards. To avoid the inappropriate shape, in this paper, methodologies are proposed for adding ‘Line segment’ events besides the conventional events, and monotone polygon nodes sorting.
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顶板模型生成的直骨架计算优化
带有屋顶的三维建筑模型在城市规划和BIM(建筑信息模型)等多个领域都很重要。然而,创建这些3D模型需要大量的时间和劳动力。为了使繁琐的步骤自动化,提出了一种基于数字地图上的建筑多边形(建筑足迹)的GIS和CG集成系统,用于自动生成三维建筑模型。生成通过直线骨架计算实现,其中提出了三个事件(“边缘”和“分裂”,“顶点”事件)。在计算过程中,通常是三条边传播成一个节点。通常它会造成一个锐角形状,不适合屋顶板。为了避免不适当的形状,本文提出了在常规事件之外添加“线段”事件和单调多边形节点排序的方法。
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