Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags

Alberto Denia, José Ribelles, Angeles López, O. Belmonte
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引用次数: 4

Abstract

Big TV production companies often use expensive commercial products able to apply augmented reality to sport broadcasts. In this paper, we present a method for simulating several animation effects performed by the audience in the stands, such as mosaics, little flags and a big-sized flags. The main goal is to develop a very simple method, using low-cost graphics hardware, affordable for a not so big company, while achieving visual realism and computational efficiency. We define a common geometry model for different effects, a construction process for each effect, and a common animation process by means of a shader. The construction process instantiates the geometry model to the characteristics of a particular effect. The animation process is entirely coded in GLSL for real-time rendering. The movement is simulated by means of a vertex displacement technique, which uses a noise function to modify the shape of geometry.
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低成本的体育广播虚拟动画效果:马赛克,旗帜和大尺寸旗帜
大型电视制作公司经常使用昂贵的商业产品,能够将增强现实技术应用于体育转播。在本文中,我们提出了一种方法来模拟观众在看台上表演的几种动画效果,如马赛克、小旗帜和大旗帜。主要目标是开发一种非常简单的方法,使用低成本的图形硬件,对于一个不太大的公司来说是负担得起的,同时实现视觉真实感和计算效率。我们为不同的效果定义了一个共同的几何模型,为每个效果定义了一个构建过程,并通过着色器定义了一个共同的动画过程。构造过程将几何模型实例化为特定效果的特征。动画过程完全用GLSL编码,以便实时呈现。通过顶点位移技术来模拟运动,该技术使用噪声函数来修改几何形状。
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