Stimulating Learning in Engineering Students by Collaborative Entrepreneurship Training

A. M. de Oliveira Duarte, I. Oliveira, I. Direito
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引用次数: 3

Abstract

This paper describes the results of an educational project aiming to promote improved learning and entrepreneurial spirit among engineering students by resorting to the simulation of real world business cases in a collaborative digital environment. The approach is based on the combination of the following ingredients: - Creation of student awareness about real world engineering activities, involving engineering professionals and enterprises in selected classroom activities; - Simulation of a business environment in capstone project classes; - Market gaming around a set of business cases where students are organized in teams playing different professional roles (role playing); - Linking the outcome of market gaming and associated business cases with syllabus topics and with practical technological and market issues. The results obtained so far are encouraging and have attracted a major international prize: HP Innovations on Education.
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协同创业训练激励工程学生学习
本文描述了一个教育项目的结果,该项目旨在通过在协作数字环境中模拟真实世界的商业案例,促进工程专业学生的学习和创业精神。该方法基于以下要素的结合:-培养学生对现实世界工程活动的认识,让工程专业人员和企业参与选定的课堂活动;-在顶点项目课程中模拟商业环境;-围绕一系列商业案例进行市场游戏,学生组成团队,扮演不同的职业角色(角色扮演);-将市场博弈和相关商业案例的结果与教学大纲主题以及实际的技术和市场问题联系起来。迄今取得的成果令人鼓舞,并获得了一个重要的国际奖项:惠普教育创新。
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