Balance and Proximity-Aware Skip Graph Construction

Fuminori Makikawa, Tatsuhiro Tsuchiya, T. Kikuno
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引用次数: 12

Abstract

A skip graph is a valuable overlay network for searching for keys in a peer-to-peer application. A problem with the construction algorithm for skip graphs is that it does not consider the proximity of adjacent peers. Because of this, a skip graph often contains links with considerably high communication time. Another problem is that due to the random nature of the algorithm, a skip graph often exhibits structural imbalance. In this paper, we propose a topology reconstruction algorithm to solve these problems. This algorithm, iteratively executed by each node, evaluates both proximity and topological balance and reshapes the overlay topology if necessary. The results of simulations show that the skip graph constructed by our approach achieves shorter search delay than the original skip graph.
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平衡和邻近感知跳跃图构造
跳图是一种有价值的覆盖网络,用于在点对点应用程序中搜索密钥。跳跃图的构造算法的一个问题是它没有考虑相邻节点的接近性。因此,跳过图通常包含具有相当高通信时间的链接。另一个问题是,由于算法的随机性,跳图经常表现出结构不平衡。在本文中,我们提出了一种拓扑重构算法来解决这些问题。该算法由每个节点迭代执行,评估接近性和拓扑平衡,并在必要时重塑覆盖拓扑。仿真结果表明,该方法构造的跳跃图比原跳跃图具有更短的搜索延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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