Wii Teach Movement Qualities in Physical Education

Jane Meckbach, B. Gibbs, J. Almqvist, M. Quennerstedt
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引用次数: 7

Abstract

Abstract In Sweden, the PE curriculum states that students are expected to develop a number of abilities, a variety of movement activities and qualities. Interesting to explore is then if exergames (video games that includes physical activity) can be seen as a teaching resource to learn different movement’s qualities. With a new teaching tool that has been introduced in education and new policy documents emphasising development of different movement qualities, the purpose of this article is accordingly to investigate students’ use of different movement qualities when playing various exergames during PE. For this we use a version of Laban Movement Analysis (LMA) adapted for exploring exergames in PE practice. The empirical data include video-recordings from PE lessons. The games offered were of three different characters; sports games, exercise games and dance games. We are inspired by the LMA framework and explore students’ movement qualities on the basis of four aspects; body, effort, space and relations. Further, with socio-cultural learning theory, recognition of artefacts, other people and the offered content of the exergames are also involved in the analysis. Our findings show that exergames are creating opportunities for PE teachers and students to pay attention to different movement qualities. In PE the player is accordingly involved in a complex context of movement qualities, interacting with the game and with other students.
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在体育教学中教授运动素质
在瑞典,体育课程要求学生培养多种能力、多种运动活动和素质。有趣的是,exerggames(游戏邦注:包含身体活动的电子游戏)是否可以被视为学习不同动作品质的教学资源。随着新的教学工具被引入到教育中,新的政策文件强调发展不同的动作素质,本文的目的是调查学生在体育活动中进行各种游戏时使用不同的动作素质。为此,我们使用拉班运动分析(LMA)的一个版本,适合探索体育实践中的运动游戏。实证数据包括体育教学录像。游戏提供了三个不同的角色;体育游戏,锻炼游戏和舞蹈游戏。我们受到LMA框架的启发,从四个方面探讨学生的运动素质;身体,努力,空间和关系。此外,根据社会文化学习理论,对人工制品,其他人和游戏提供内容的识别也涉及到分析中。我们的研究结果表明,运动游戏为体育教师和学生关注不同的运动品质创造了机会。因此,在体育中,玩家参与到复杂的运动环境中,与游戏和其他学生互动。
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