Development of a cognitive vehicle system for simulation of driving behavior

M. T. Chan, Christine W. Chan, Craig M. Gelowitz
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Abstract

This paper presents Racer, a car-racing simulator where the human player races a car against three game-controlled cars in a three-dimensional environment. The game incorporates artificial intelligence (AI) techniques, and the objective of AI in video games is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. The game is a software simulation that incorporates considerations of human driving behavior. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the contemporary video game AI techniques that were implemented in the development of Racer.
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模拟驾驶行为的认知车辆系统的开发
本文介绍了Racer,一个赛车模拟器,人类玩家在三维环境中与三辆游戏控制的汽车比赛。这款游戏融合了人工智能(AI)技术,而电子游戏中AI的目标并不是打败人类玩家,而是为玩家提供具有挑战性和乐趣的体验。这款游戏是一款模拟人类驾驶行为的软件。本文简要介绍了游戏中AI技术的历史,展示了AI技术在当代电子游戏中的应用,并讨论了在《Racer》开发中实施的当代电子游戏AI技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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