Limiting trial and error: introducing a systematic approach to designing clutching

Paweł W. Woźniak, M. Fjeld, Shengdong Zhao
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引用次数: 6

Abstract

When designing new interfaces we are likely to be confronted with the problem of clutching---creating a way to switch between engaged and disengaged input modes. Using constraint analysis we propose a systematic approach for designing clutching. Based upon Buxton's three-state model, we introduce a design procedure for determining optimal clutching mechanisms. Using this procedure, designers of future interfaces can benefit from reduced time for trial-and-error in clutching design, since key candidates for clutching mechanisms can now be quickly identified. Through a case study of clutching for pen tilt input, we show how our method can be applied to a concrete design task.
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限制试验和错误:引入一个系统的方法来设计抓紧
在设计新界面时,我们可能会遇到紧抓问题——创造一种在投入和脱离输入模式之间切换的方法。利用约束分析,提出了一种系统的设计紧抓性的方法。基于Buxton的三状态模型,我们介绍了确定最佳抓紧机构的设计过程。使用此程序,未来接口的设计者可以从减少在抓紧设计中反复试验的时间中获益,因为现在可以快速识别抓紧机构的关键候选对象。通过对笔倾斜输入的抓握的案例研究,我们展示了我们的方法如何应用于具体的设计任务。
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