A simple radar simulation tool for 3D objects based on blender

M. Ouza, Michael Ulrich, Bin Yang
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引用次数: 10

Abstract

Simulation is a powerful tool for radar modulation and array design, the development of radar signal processing algorithms and the evaluation of defined scenarios. With the evolution of radar hardware, the range resolution of radar is often much smaller than the size of the radar targets which cannot be treated as point targets any more. In the literature, various electromagnetic field simulations or ray tracing approaches exist. However, these approaches are often computationally complex and a sound understanding of the algorithms is required. In this paper, we present a simple radar simulation framework for the simulation of 3D objects larger than the radar range resolution. For this purpose, we use the existing ray tracer of the graphic simulation program Blender and process the rendering results of Blender to simulate radar raw signals.
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一个简单的雷达模拟工具,基于搅拌机的3D对象
仿真是雷达调制和阵列设计、雷达信号处理算法开发和确定场景评估的有力工具。随着雷达硬件的发展,雷达的距离分辨率往往比雷达目标的尺寸小得多,不能再将其视为点目标。在文献中,存在各种电磁场模拟或射线追踪方法。然而,这些方法通常在计算上很复杂,需要对算法有很好的理解。在本文中,我们提出了一个简单的雷达仿真框架,用于模拟大于雷达距离分辨率的三维目标。为此,我们使用图形仿真程序Blender现有的光线追踪器,并对Blender的渲染结果进行处理,模拟雷达原始信号。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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