LOUDSPEAKER MATRIX ARRAYS CHALLENGING THE WAY WE CREATE AND CONTROL SOUND

EW Start
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引用次数: 1

Abstract

Sampling the considerable literature1,2,3,4,5,6 about loudspeaker arrays, it’s noticed that the focus is often narrowed down to one specific technology. In particular, beamforming and Wave Field Synthesis (WFS) are covered in separate studies and seem to be unrelated, or at best only remotely related, topics. Both will be introduced briefly. Beamforming is a spatial filtering technique used to aim sound in a specific direction. There are many benefits, which include enhanced power efficiency, improved uniformity of coverage, increased direct-to-reverberant ratio, and reduced sound spill. Beamforming techniques can be broadly divided into two categories; mechanical and electronic beamforming, used in curved line arrays and steered column speakers, respectively. WFS is a spatial audio rendering method, capable of delivering a physically correct reproduction of the auditory scene. Depending on the practical implementation, the loudspeakers are distributed along a horizontal line or across a (vertical) plane. Admittedly, at first glance these technologies seem to have very little in common, but from a wave perspective, it’s obvious that they are closely intertwined. More importantly, both technologies can benefit from each other. Principles and features which are considered to be unique for one technology can be incorporated into the other, and vice versa. Using Matrix Arrays, 3D sound fields can be reproduced and controlled precisely in every direction. This opens up new ways for creating and controlling sound in functional as well as creative applications.
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扬声器矩阵阵列挑战我们创造和控制声音的方式
通过对大量关于扬声器阵列的文献1、2、3、4、5、6进行取样,我们注意到,焦点往往被缩小到一种特定的技术上。特别是,波束形成和波场合成(WFS)在单独的研究中被涵盖,似乎是不相关的,或者充其量只是远程相关的主题。两者都将简要介绍。波束形成是一种空间滤波技术,用于将声音瞄准特定方向。有很多好处,包括提高功率效率,改善覆盖均匀性,增加直接与混响比,减少声音溢出。波束形成技术大致可分为两类;机械和电子波束形成,分别用于曲线阵列和转向柱扬声器。WFS是一种空间音频渲染方法,能够提供听觉场景的物理正确再现。根据实际实施情况,扬声器沿水平线或横跨(垂直)平面分布。诚然,乍一看,这些技术似乎没有什么共同之处,但从波浪的角度来看,它们显然是紧密交织在一起的。更重要的是,这两种技术可以相互受益。被认为是一种技术独有的原理和特征可以被纳入另一种技术,反之亦然。利用矩阵阵列,可以在各个方向上精确地再现和控制三维声场。这为在功能性和创造性应用程序中创建和控制声音开辟了新的途径。
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