Simplifying Component Interaction with Actors and Databases

W. Ke, Lap-Man Hoi, Ka-Meng Siu
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引用次数: 1

Abstract

Component-based software systems are of the majority nowadays. When it comes down to implementation, the interaction between components is just as important as the functionality itself. When invoking a function of a component, how to pass data arguments, how to receive return results, and when to expect a return are all the questions to ask. There are so many ways in which these can be done, that it introduces the complexity in the usability of a component. We present in this article an architecture for integrating heterogeneous components across different language and binary platforms, different processes and even different machines, based on a simple message passing mechanism — the actor model, and the sharing of common and global data structures only through databases. We show the simplicity and flexibility of this architecture by re-structuring a slot machine framework, which consists of components to drive modern and legacy hardware, follows a static workflow, and changes the visual appearance quite often. We argue that this architecture with restricted implementation choices can be used in a much broader range of software systems, helping produce software components that are more independent and easy to adopt.
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简化组件与actor和数据库的交互
基于组件的软件系统是当今的主流。当涉及到实现时,组件之间的交互与功能本身一样重要。在调用组件的函数时,如何传递数据参数、如何接收返回结果以及何时期望返回都是要问的问题。有很多方法可以实现这些功能,这给组件的可用性带来了复杂性。在本文中,我们提出了一种架构,用于集成跨不同语言和二进制平台、不同进程甚至不同机器的异构组件,该架构基于简单的消息传递机制——参与者模型,并且仅通过数据库共享公共和全局数据结构。我们通过重构老虎机框架来展示该架构的简单性和灵活性,该框架由驱动现代和遗留硬件的组件组成,遵循静态工作流,并经常更改视觉外观。我们认为,这种具有有限实现选择的体系结构可以在更广泛的软件系统中使用,有助于生成更独立且易于采用的软件组件。
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