{"title":"High Compression Rate Architecture For Texture Padding Based on V-PCC","authors":"Cheng-Lin Lu, He-Sheng Chou, Yabo Huang, Mei-Ling Chan, Szu-Yin Lin, Shih-Lun Chen","doi":"10.1109/ICCE-Taiwan58799.2023.10227018","DOIUrl":null,"url":null,"abstract":"Video-based point cloud compression(V-PCC)is a point cloud compression standard formulated by the Moving Picture Experts Group(MPEG) organization. The concept of this standard is to project 3D point cloud information onto a 2D plane and generate 2D image, namely geometry map, texture map, and occupancy map. Overlap 2D images to form 3D depth from three images, combine color and position information, and then encode and decode using High Efficiency Video Coding (HEVC) compression. However, the projected image will have obvious holes. These holes are regarded as high-frequency signal in the image, which will have a bad impact on the subsequent compression rate. It is necessary to use image filling to smooth the image, reduce high-frequency signal, and facilitate subsequent compression processing. Therefore, the purpose of this research is to develop a series of anti-noise procedures to fill and smooth images with High-Efficiency Video Coding(HEVC), including mean filter, Smooth Pull Push Algorithm(SPP), etc. This algorithm has been implemented in mpeg-pcc-tmc2-release-v8.0 [1], and the obtained data proves that although PSNR needs to be sacrificed, it can effectively reduce the number of compressed bytes after texture map filling.","PeriodicalId":112903,"journal":{"name":"2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 International Conference on Consumer Electronics - Taiwan (ICCE-Taiwan)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE-Taiwan58799.2023.10227018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Video-based point cloud compression(V-PCC)is a point cloud compression standard formulated by the Moving Picture Experts Group(MPEG) organization. The concept of this standard is to project 3D point cloud information onto a 2D plane and generate 2D image, namely geometry map, texture map, and occupancy map. Overlap 2D images to form 3D depth from three images, combine color and position information, and then encode and decode using High Efficiency Video Coding (HEVC) compression. However, the projected image will have obvious holes. These holes are regarded as high-frequency signal in the image, which will have a bad impact on the subsequent compression rate. It is necessary to use image filling to smooth the image, reduce high-frequency signal, and facilitate subsequent compression processing. Therefore, the purpose of this research is to develop a series of anti-noise procedures to fill and smooth images with High-Efficiency Video Coding(HEVC), including mean filter, Smooth Pull Push Algorithm(SPP), etc. This algorithm has been implemented in mpeg-pcc-tmc2-release-v8.0 [1], and the obtained data proves that although PSNR needs to be sacrificed, it can effectively reduce the number of compressed bytes after texture map filling.