“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study

M. Felczak
{"title":"“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study","authors":"M. Felczak","doi":"10.4467/20843860pk.22.036.17090","DOIUrl":null,"url":null,"abstract":"This study investigates the work of content creators in relation to developers and fans, focusing on digital platforms in a case study of the video game Path of Exile which functions in the game as a service (GaaS) model. The analysis was based on in-depth, semi-structured interviews with a diverse group of aspiring content creators and on the assessment of data extracted from distribution, streaming, and social digital platforms. The institutionalized labor of content creators, which is subjugated to the live service model curated by the developers, could be characterized by the notions of transactional play, aspirational boredom, and gaming the markets. These three elements stand for the commodification of play time, substituting actual play with broadcasted footage, and actively shaping the in-game economy, respectively. The study acknowledges the rising importance of content creators as contributors to the financial well-being of a game employing the GaaS model, while raising awareness of the cultural, economic, ethical and health issues associated with it.","PeriodicalId":187788,"journal":{"name":"Przegląd Kulturoznawczy","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Przegląd Kulturoznawczy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4467/20843860pk.22.036.17090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study investigates the work of content creators in relation to developers and fans, focusing on digital platforms in a case study of the video game Path of Exile which functions in the game as a service (GaaS) model. The analysis was based on in-depth, semi-structured interviews with a diverse group of aspiring content creators and on the assessment of data extracted from distribution, streaming, and social digital platforms. The institutionalized labor of content creators, which is subjugated to the live service model curated by the developers, could be characterized by the notions of transactional play, aspirational boredom, and gaming the markets. These three elements stand for the commodification of play time, substituting actual play with broadcasted footage, and actively shaping the in-game economy, respectively. The study acknowledges the rising importance of content creators as contributors to the financial well-being of a game employing the GaaS model, while raising awareness of the cultural, economic, ethical and health issues associated with it.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
“设计的乏味。”游戏中内容创造者的制度化劳动作为一种服务模式:流放之路案例研究
本研究调查了与开发者和粉丝相关的内容创造者的工作,并以电子游戏《流放之路》为例研究了其在游戏即服务(GaaS)模式中的作用。该分析是基于对不同群体有抱负的内容创作者的深入、半结构化访谈,以及对从分销、流媒体和社交数字平台提取的数据的评估。内容创造者的制度化劳动受制于开发者策划的实时服务模式,其特征可能是交易性游戏、渴望无聊和玩弄市场的概念。这三个元素分别代表了游戏时间的商品化,用播放的画面代替实际的游戏,以及积极地塑造游戏中的经济。该研究承认,内容创造者对于采用GaaS模式的游戏的财务状况的贡献越来越重要,同时也提高了人们对与之相关的文化、经济、道德和健康问题的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Nasze postludzkie pragnienia i pożądania (Recenzja książki Jana Stasieńki Media Technologies and Posthuman Intimacy) Fotografia wobec krzyku pamięci zagłady spod betonu masowego turyzmu Feministyczna hałda pamięci Po przemyśle. Humanistyka wobec bioruin i biogruzów Rzeczy getta warszawskiego - rozmowa o sprawczości, materialności i witalności zabytków archeologicznych jako muzealiów
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1