Face shape extraction and recognition using 3D morphing and distance mapping

Chongzhen Zhang, F. Cohen
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引用次数: 6

Abstract

We describe a novel approach for creating a 3D face structure from multiple image views of a human face taken at a priori unknown poses by appropriately morphing a generic 3D face. A 3D cubic explicit polynomial is used to morph a generic face into the specific face structure. This allows the creation of a database of 3D faces that is used in identifying a person (in the database) from one or more arbitrary image view(s). The estimation of a 3D person's face and its recognition from the database of faces is achieved through the use of a distance map metric. The use of this metric avoids either resorting to the formidable task of establishing feature point correspondences in the image views, or even more severely, relying on the extremely view-sensitive image intensity (texture). Experimental results are shown for images of real faces, and excellent results are obtained.
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基于三维变形和距离映射的人脸形状提取与识别
我们描述了一种新的方法,通过适当地变形通用3D面部,从先验未知姿势拍摄的人脸的多个图像视图中创建3D面部结构。使用三维三次显式多项式将一般的人脸变形为特定的人脸结构。这允许创建3D人脸数据库,用于从一个或多个任意图像视图中识别人(在数据库中)。三维人脸的估计和识别是通过使用距离地图度量来实现的。该度量的使用避免了在图像视图中建立特征点对应关系的艰巨任务,或者更严重的是,依赖于对视图极其敏感的图像强度(纹理)。对真实人脸图像进行了实验,取得了较好的效果。
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