South Korea’s Esports Industry in Northeast Asia: History, Ecosystem and Digital Labour

Pei-chi Chung
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引用次数: 1

Abstract

This chapter analyses South Korean esports industry by shifting a corporation-centred approach to an alternative approach that centres around players and policy model of innovation. The chapter explores how the voices of various esports players can be contextualised in a larger societal structure. The chapter includes a fieldwork report based upon more than 20 in-depth interviews of esports professionals. The chapter shows the dilemmas that esports players face in developing their careers. South Korea has the world’s most dominant esports scene in Northeast Asia. The country’s leadership in esports is not only because of two public organisations that built national and global infrastructure. South Korea’s success benefits from a bottom-up industry innovation model that is player-driven. Many esports professionals dreamed of becoming professional players at the beginning of their career. The vibrant ecosystem appears in the professionalisation process when these passionate players stopped to pursue career in competitive gaming, they stayed with the industry and developed value chains in game publishing, athletics, education, media, and regulations.
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东北亚的韩国电子竞技产业:历史、生态系统和数字劳动力
本章通过将以企业为中心的方法转变为以玩家和创新政策模式为中心的替代方法来分析韩国电子竞技产业。本章探讨了如何将各种电子竞技玩家的声音置于更大的社会结构中。本章包括一份基于20多个电子竞技专业人士深度访谈的实地调查报告。这一章展示了电子竞技选手在职业发展中面临的困境。韩国在东北亚拥有世界上最具主导地位的电子竞技场景。该国在电子竞技领域的领导地位不仅仅是因为两个公共组织建立了国家和全球基础设施。韩国的成功得益于参与者驱动的自下而上的产业创新模式。许多电子竞技专业人士在职业生涯之初都梦想成为职业选手。当这些充满激情的玩家不再追求竞技游戏的职业生涯时,在职业化过程中出现了充满活力的生态系统,他们留在了这个行业,并在游戏发行,体育,教育,媒体和法规方面开发了价值链。
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