{"title":"plARy","authors":"Emi Seki, Sho Kamei, Hisakazu Hada","doi":"10.1145/3281505.3281624","DOIUrl":null,"url":null,"abstract":"The authors of this paper explored the possibility of enhancing reality interpretation by synchronizing real-life situation with videogame soundtrack. \"plARy\" is a music based augmented reality application that immerses users in a world of video games with playing soundtracks, enhancing user's interpretation of the real world. By playing known game music according to the locations of individual users, they will recall the scenes and emotions experienced while playing the game based on users' previous learning. The authors of this paper implemented a system that uses Apple iBeacon for proximity detection and evaluated it through experiment. From participants reviews, many people answered that they felt they had imagined a world of the game, and felt that the background music became associated with locations.","PeriodicalId":138249,"journal":{"name":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3281505.3281624","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

The authors of this paper explored the possibility of enhancing reality interpretation by synchronizing real-life situation with videogame soundtrack. "plARy" is a music based augmented reality application that immerses users in a world of video games with playing soundtracks, enhancing user's interpretation of the real world. By playing known game music according to the locations of individual users, they will recall the scenes and emotions experienced while playing the game based on users' previous learning. The authors of this paper implemented a system that uses Apple iBeacon for proximity detection and evaluated it through experiment. From participants reviews, many people answered that they felt they had imagined a world of the game, and felt that the background music became associated with locations.
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