Enabling GPU-assisted Antivirus Protection on Android Devices through Edge Offloading

Dimitris Deyannis, Rafail Tsirbas, G. Vasiliadis, R. Montella, Sokol Kosta, S. Ioannidis
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引用次数: 13

Abstract

Antivirus software are the most popular tools for detecting and stopping malicious or unwanted files. However, the performance requirements of traditional host-based antivirus make their wide adoption to mobile, embedded, and hand-held devices questionable. Their computational- and memory-intensive characteristics, which are needed to cope with the evolved and sophisticated malware, makes their deployment to mobile processors a hard task. Moreover, their increasing complexity may result in vulnerabilities that can be exploited by malware. In this paper, we first describe a GPU-based antivirus algorithm for Android devices. Then, due to the limited number of GPU-enabled Android devices, we present different architecture designs that exploit code offloading for running the antivirus on more powerful machines. This approach enables lower execution and memory overheads, better performance, and improved deployability and management. We evaluate the performance, scalability, and efficacy of the system in several different scenarios and setups. We show that the time to detect a malware is 8.4 times lower than the typical local execution approach.
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通过边缘卸载在Android设备上启用gpu辅助防病毒保护
防病毒软件是检测和阻止恶意或不需要的文件的最流行的工具。然而,传统的基于主机的防病毒技术的性能要求使其在移动、嵌入式和手持设备上的广泛应用受到质疑。它们需要大量的计算和内存来应对不断进化和复杂的恶意软件,这使得将它们部署到移动处理器上成为一项艰巨的任务。此外,它们日益增加的复杂性可能导致被恶意软件利用的漏洞。本文首先描述了一种基于gpu的Android设备防病毒算法。然后,由于支持gpu的Android设备数量有限,我们提出了不同的架构设计,利用代码卸载在更强大的机器上运行防病毒。这种方法支持更低的执行和内存开销、更好的性能以及改进的可部署性和管理。我们在几个不同的场景和设置中评估了系统的性能、可伸缩性和效率。我们表明,检测恶意软件的时间比典型的本地执行方法低8.4倍。
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