genegames.org: High-Throughput Access to Biological Knowledge and Reasoning through Online Games

Benjamin M. Good, Salvatore Loguercio, Max Nanis, A. Su
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引用次数: 6

Abstract

Games are emerging as a powerful organizational and motivational tactic throughout many areas of society. Wherever people have a goal that they are having trouble reaching, be it getting their chores done [1], learning all the functions of Microsoft Visual studio [2], or finishing a 10K [3], many are finding success by posing the required tasks as elements of games. Games can turn small units of work, that alone might seem boring, into fun steps taken towards a meaningful success. In doing so, they can sometimes dramatically increase individuals' chances of reaching their objectives. The process of translating elements of non-game contexts (e.g. science, most traditional work, learning, exercise, etc.) into aspects of games is now known as `gamification'.
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通过在线游戏获得生物知识和推理的高通量访问
在社会的许多领域,游戏正在成为一种强大的组织和激励策略。无论人们有什么难以实现的目标,无论是完成家务[1],学习Microsoft Visual studio的所有功能[2],还是完成10K[3],许多人都通过将必要的任务作为游戏元素而获得成功。游戏可以将看似无聊的小单位工作转变成通往有意义成功的有趣步骤。在这样做的过程中,他们有时可以极大地增加个人实现目标的机会。将非游戏情境的元素(如科学、大多数传统工作、学习、锻炼等)转化为游戏元素的过程现在被称为“游戏化”。
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