Automatic player's view generation of real soccer scenes based on trajectory tracking

N. Kasuya, I. Kitahara, Y. Kameda, Y. Ohta
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引用次数: 2

Abstract

This paper proposes a method to generate a player's view video of an actual soccer match using a 3D free-viewpoint video technique. Users can enjoy 3D video simply by choosing a target player and concentrating on a soccer match from the player's view by manually controlling the viewing position. The generated video provides an immersive sight as if the user is running on the pitch. To generate the player views, the target player's 3D trajectory must be estimated. We developed a novel computer vision technique for player tracking that robustly works in an actual soccer stadium. In the current system, the orientation of the virtual camera for the player's view does not follow the gaze direction of each player because the image resolution is too poor to acquire gaze direction by computer vision. Users can choose a favorite orientation control method. We applied the proposed method to an actual soccer match held in an outdoor stadium to confirm its effectiveness.
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基于轨迹跟踪的真实足球场景球员视角自动生成
本文提出了一种利用三维自由视点视频技术生成实际足球比赛中球员视点视频的方法。用户只需选择目标球员,并通过手动控制观看位置,从球员的视角专注于足球比赛,就可以享受3D视频。生成的视频提供了一种身临其境的视觉效果,就好像用户在球场上奔跑一样。为了生成玩家视图,必须估算目标玩家的3D轨迹。我们开发了一种新颖的计算机视觉技术来跟踪球员,这种技术在实际的足球场中非常有效。在目前的系统中,由于图像分辨率太低,无法通过计算机视觉获取玩家的凝视方向,虚拟摄像机的视角方向并不遵循每个玩家的凝视方向。用户可以选择自己喜欢的方向控制方法。我们将提出的方法应用于在室外体育场举行的实际足球比赛,以验证其有效性。
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