Design and evaluation of physical interactive games for taiwanese local dialect in elementary school teaching

S. J. Lu, P. Fan, Y. C. Liu, Y. Chuang
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引用次数: 5

Abstract

Physical interactive games have been increasingly utilized to enhance learning. This paper aims to explore an innovative teaching with the aid of physical interactive games for local dialect curriculums in elementary school. Two games were designed for grade 3 students to learn basic characters and phonics of Taiwanese local dialect. The first game was designed with the story of a little girl visiting Taiwan town, i.e., Gukeng, focusing on listening lyrics and connecting the characters with the phonics. The second game was designed with a little boy watering coffee bean, emphasizing on recognizing characters and their respective phonics. The evaluation on the design and process of the games was used to code and analyze qualitative data from two focus groups with 6 students per group, two experts, and the instructor's observation. Aspects categorized for evaluation are Fantasy, Rule/ Goal, Sensory Stimuli, Challenge, Mystery and Control. Some positive advantages were discovered. Also, the evaluation on learning motivation was conducted through quantitative analysis based on Kelly's ARCS questionnaires. 31 students (14male, 17female) were analyzed. The average of the two games is 4.2 and 3.94 respectively, indicating learning motivation are consistently high. The result of this paper could act as an initial investigation for researchers interested in supporting local dialect instruction using physical interactive games.
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小学台湾方言教学中肢体互动游戏的设计与评价
物理互动游戏越来越多地用于促进学习。本文旨在探索在小学方言课程中运用肢体互动游戏进行创新教学。为三年级学生设计了两个游戏来学习台湾方言的基本汉字和拼读。第一个游戏以一个小女孩去台湾古镇古镇的故事为背景,重点是听歌词,把汉字和拼读联系起来。第二款游戏的设计是一个小男孩在给咖啡豆浇水,强调识别汉字和它们各自的读音。对游戏设计和过程的评估用于编码和分析两个焦点小组的定性数据,每个小组有6名学生,两名专家,以及教练的观察。用于评估的方面包括幻想、规则/目标、感官刺激、挑战、神秘和控制。发现了一些积极的优点。同时,通过对Kelly的ARCS问卷进行定量分析,对学习动机进行评价。31名学生,男14名,女17名。两款游戏的平均得分分别为4.2分和3.94分,表明学习动机始终较高。本文的研究结果可以作为对使用物理互动游戏支持方言教学感兴趣的研究者的初步调查。
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