Learning-based architecture for robust recognition of variable texture to navigate in natural terrain

P. Pachowicz
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引用次数: 6

Abstract

Since natural terrain consists of textured objects that can be perceived under different external conditions, the author applies machine learning methodology to support the recognition of variable texture. He presents the results of first introductory experiments and the development of a new system architecture incorporating learning tools; i.e. conceptual clustering, learning from examples, and learning flexible concept. He then describes the designing methodology and system architecture of three functional levels typical for the large-scale control systems; i.e. self-tuning to a given content of texture image in order to extract most sensitive features and to group them into patterns, learning a concept of new texture, and control of system adaptation (guided by vision goal, feedback verification of created hypotheses, and a plan of the environment content). He also discusses the requirements for learning tools that are used to build such adaptive vision systems and presents their further development.<>
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基于学习的自然地形中可变纹理鲁棒识别体系结构
由于自然地形由纹理物体组成,可以在不同的外部条件下感知,因此作者采用机器学习方法来支持可变纹理的识别。他介绍了第一次介绍性实验的结果,以及结合学习工具的新系统架构的开发;即概念聚类,从例子中学习,学习灵活的概念。然后介绍了大型控制系统典型的三个功能层次的设计方法和系统架构;即对给定内容的纹理图像进行自调整,以提取最敏感的特征并将其分组为模式,学习新纹理的概念,以及控制系统自适应(以视觉目标为指导,对创建的假设进行反馈验证,以及对环境内容的计划)。他还讨论了用于构建这种自适应视觉系统的学习工具的要求,并介绍了它们的进一步发展
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