An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba Tribe

Kaulyaalalwa Peter, Selma Auala, H. Winschiers-Theophilus
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Abstract

Augmented Reality (AR) is a new technology that enhances the actual world by superimposing computer-generated or extracted real-world sensory data such as images or sound onto it. Incorporating Augmented Reality into Cultural Heritage has a slew of benefits. Safeguarding of Cultural Heritage is vital because it serves as a link between the past and the present. Museums do not engage their audiences, particularly primary school-aged children, and as a result, youngsters show little interest in their cultural history, and museums cannot compete with more technologically advanced and modern kinds of entertainment. The purpose of this study was to spark children’s interest in Cultural Heritage as they engage with it. Under the project, a Cultural Heritage game using eight Ovahimba items was developed and tested at a local primary school. Research-by-Design was the primary methodology of this research project.
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保护奥瓦辛巴部落非物质文化遗产的AR游戏
增强现实(AR)是一种将计算机生成或提取的图像或声音等现实感官数据叠加在现实世界上,从而增强现实世界的新技术。将增强现实技术融入文化遗产有很多好处。保护文化遗产至关重要,因为它是连接过去与现在的纽带。博物馆没有吸引他们的观众,特别是小学生,因此,年轻人对他们的文化历史没有什么兴趣,博物馆无法与技术更先进和现代的娱乐方式竞争。这项研究的目的是激发孩子们对文化遗产的兴趣,因为他们参与其中。在这个项目下,一个文化遗产游戏使用了8个Ovahimba项目,并在当地一所小学进行了测试。设计研究是本研究项目的主要方法。
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