Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments

Zoran Popovic
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引用次数: 11

Abstract

Summary form only given. We argue that real-time domain of interactive games requires completely new approach to algorithms for most problems in computer graphics. To illustrate this point, we describe our recent work on two very different phenomena, human locomotion and fluid simulations, and show how the requirements of high-fidelity, realtime performance and unconditional stability resulted in some very unusual algorithms to these well studied problems.
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重新思考游戏算法:在互动环境中实现高保真效果
只提供摘要形式。我们认为,互动游戏的实时领域需要全新的算法来解决计算机图形学中的大多数问题。为了说明这一点,我们描述了我们最近在两种非常不同的现象上的工作,人类运动和流体模拟,并展示了高保真度,实时性能和无条件稳定性的要求如何导致一些非常不寻常的算法来解决这些研究得很好的问题。
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