Offering Memories to Sell Goods? Pricing and Welfare Implications of Experiential Retail

Nevin Mutlu, H. El-Amine, Ozge Sahin
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Abstract

Problem definition: In an environment where consumers’ rising valuation of Instagrammable memories drives their spending from products to experiences, retailers offer experiences to attract consumers back to their stores. Yet, it is not obvious under which settings consumers can benefit from these experiences and raise retailers’ profits. Methodology/results: We use a random utility model for consumer choice in both monopoly and duopoly settings. For the latter, we pose a game-theoretic model to analyze the equilibrium prices, profits, and consumer welfare for various problem cases. We show that medium-quality experiences can lower the product sales and store traffic below the level when no experience is offered. Sufficiently low- or high-quality experiences overcome this issue, making the consumers better off. Yet, the former presents the only profitable option when a single retailer in the market offers an experience. In contrast, when both retailers adopt experiences, low-quality experiences may not be profitable, and the retailers would need to adopt even higher-quality experiences, which lead to a “win-win-win” outcome for the two retailers and consumers. A fee structure for the experience elevates retailer profits but can turn stores into outlets where consumers visit to purchase experiences and not products. When experiential retailing is the common practice in the market, it enables “win-win-win” outcomes when free experiences fail. Managerial implications: Being the first to study this new retail format, our results contribute to the ongoing debate on the settings under which experiential offerings are beneficial for the retailers and consumers and highlight that there is no one-size-fits-all strategy. Our results show that experiences affect main product sales in nonobvious ways, especially in competitive markets. In a (post-)pandemic world where retailers try to attract consumers back to stores, we offer insights that can guide retailers in the process. Supplemental Material: The online appendix is available at https://doi.org/10.1287/msom.2021.0339 .
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用记忆卖商品?体验式零售的定价和福利影响
问题定义:在一个消费者对instagram记忆的估值不断上升的环境中,他们的消费从产品转向了体验,零售商提供体验来吸引消费者回到他们的商店。然而,在何种环境下消费者可以从这些体验中受益,并提高零售商的利润,目前还不清楚。方法/结果:我们使用一个随机实用模型来研究垄断和双寡头垄断环境下的消费者选择。对于后者,我们提出了一个博弈论模型来分析各种问题情况下的均衡价格、利润和消费者福利。我们发现,中等质量的体验会使产品销量和商店流量低于不提供体验的水平。足够的低质量或高质量体验克服了这个问题,让消费者变得更好。然而,当市场上只有一家零售商提供体验时,前者是唯一有利可图的选择。相反,当两家零售商都采用体验时,低质量的体验可能无法盈利,零售商将需要采用更高质量的体验,这对两家零售商和消费者来说是“三赢”的结果。体验的收费结构提高了零售商的利润,但可能会把商店变成消费者光顾的商店,让他们购买体验,而不是产品。当体验式零售成为市场上的普遍做法时,当免费体验失败时,它可以实现“三赢”的结果。管理启示:作为第一个研究这种新零售业态的机构,我们的研究结果有助于探讨体验式产品对零售商和消费者有益的环境,并强调没有放之四海而皆通的策略。我们的研究结果表明,体验以不明显的方式影响主要产品的销售,特别是在竞争激烈的市场中。在一个(后)大流行的世界里,零售商试图吸引消费者回到商店,我们提供的见解可以指导零售商在这个过程中。补充材料:在线附录可在https://doi.org/10.1287/msom.2021.0339上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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