{"title":"Smart Services for Managing the Design of Personalized Educational Video Games","authors":"A. Antonova, Yavor Dankov, B. Bontchev","doi":"10.1145/3351556.3351574","DOIUrl":null,"url":null,"abstract":"Smart services extend the level of human-computer interaction (HCI) by automating service' personalization and adaptation, based on end-user profiling, analytics, and context of use. On the other hand, the design of adaptable solutions such as educational video games is a challenging and demanding task. By adopting smart services functionality on a game design platform, we want to support teachers and educational experts to create and implement adaptable educational maze video games. The present research aims to conceptualize a maze video game platform functionality based on smart services. Starting with smart services overview, the paper focuses on the APOGEE maze video game platform, its software architecture and modules. Then, the assistive and analytics services of the APOGEE platform are explored, along with the workflow of the maze video game design process presenting how the assistive services take decisions based on outcomes provided by the learning and gaming analytics. Together with the platform overview, the workflow explanation determines the main platform features. The defined process flow aims to support teachers and education professionals to design and build adaptable and personalized video games and apply them for their educational practices.","PeriodicalId":126836,"journal":{"name":"Proceedings of the 9th Balkan Conference on Informatics","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th Balkan Conference on Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3351556.3351574","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Smart services extend the level of human-computer interaction (HCI) by automating service' personalization and adaptation, based on end-user profiling, analytics, and context of use. On the other hand, the design of adaptable solutions such as educational video games is a challenging and demanding task. By adopting smart services functionality on a game design platform, we want to support teachers and educational experts to create and implement adaptable educational maze video games. The present research aims to conceptualize a maze video game platform functionality based on smart services. Starting with smart services overview, the paper focuses on the APOGEE maze video game platform, its software architecture and modules. Then, the assistive and analytics services of the APOGEE platform are explored, along with the workflow of the maze video game design process presenting how the assistive services take decisions based on outcomes provided by the learning and gaming analytics. Together with the platform overview, the workflow explanation determines the main platform features. The defined process flow aims to support teachers and education professionals to design and build adaptable and personalized video games and apply them for their educational practices.