Smart Services for Managing the Design of Personalized Educational Video Games

A. Antonova, Yavor Dankov, B. Bontchev
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引用次数: 5

Abstract

Smart services extend the level of human-computer interaction (HCI) by automating service' personalization and adaptation, based on end-user profiling, analytics, and context of use. On the other hand, the design of adaptable solutions such as educational video games is a challenging and demanding task. By adopting smart services functionality on a game design platform, we want to support teachers and educational experts to create and implement adaptable educational maze video games. The present research aims to conceptualize a maze video game platform functionality based on smart services. Starting with smart services overview, the paper focuses on the APOGEE maze video game platform, its software architecture and modules. Then, the assistive and analytics services of the APOGEE platform are explored, along with the workflow of the maze video game design process presenting how the assistive services take decisions based on outcomes provided by the learning and gaming analytics. Together with the platform overview, the workflow explanation determines the main platform features. The defined process flow aims to support teachers and education professionals to design and build adaptable and personalized video games and apply them for their educational practices.
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管理个性化教育电子游戏设计的智能服务
智能服务基于终端用户分析、分析和使用环境,通过自动化服务的个性化和适应,扩展了人机交互(HCI)的水平。另一方面,设计适应性解决方案(如教育电子游戏)是一项具有挑战性和高要求的任务。通过在游戏设计平台上采用智能服务功能,我们希望支持教师和教育专家创建和实施适应性强的教育迷宫视频游戏。本研究旨在概念化一个基于智能服务的迷宫视频游戏平台功能。本文从智能服务概述入手,重点介绍了APOGEE迷宫视频游戏平台及其软件架构和模块。然后,探索APOGEE平台的辅助和分析服务,以及迷宫电子游戏设计过程的工作流程,展示辅助服务如何根据学习和游戏分析提供的结果做出决策。与平台概述一起,工作流说明确定了主要的平台特性。定义的过程流旨在支持教师和教育专业人员设计和构建适应性强和个性化的视频游戏,并将其应用于他们的教育实践。
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