Tips for Using Gamified Real-Time Polling Quizzes as a No-Stakes Engagement Tool for Computing Courses

L. Zhang
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Abstract

This paper shares the experiences of using Kahoot, a gamified real-time polling platform, as a tool for engaging students in computing courses. The paper provides practical tips for designing and implementing Kahoot quizzes in a way that promotes student participation and motivation while keeping the stakes low. Special attention is given to the psychological aspects of quiz design, including how to maintain a motivating and entertaining nature without negatively affecting student self-efficacy, and how to promote deeper learning and retention of course material. Additionally, the paper explores using Kahoot quizzes as an interactive narrative tool for content delivery in lectures.
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使用游戏化实时投票测验作为计算机课程的无风险参与工具的提示
本文分享了使用Kahoot(游戏化的实时投票平台)作为吸引学生参与计算机课程的工具的经验。本文提供了设计和实施Kahoot测验的实用技巧,以促进学生的参与和动机,同时保持低风险。特别关注测验设计的心理方面,包括如何在不负面影响学生自我效能的情况下保持激励和娱乐性质,以及如何促进更深层次的学习和记忆课程材料。此外,本文还探讨了在讲座中使用Kahoot测验作为内容传递的交互式叙述工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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