pcp: Internet Latency Estimation Using CDN Replicas

Samuel Micka, U. Goel, Hanlu Ye, Mike P. Wittie, B. Mumey
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引用次数: 4

Abstract

Interactive mobile Internet applications have become increasingly common and necessary to perform everyday tasks such as augmented reality, online gaming, video chat, and cloud-based voice recognition. These applications speed up their communications by connecting users to the closest servers and clustering nearby users together. In replica server selection and client clustering, determination of the closest host quickly and accurately is crucial to interactive application responses and the satisfaction of users' expectations. Researchers commonly use latency as the primary metric of network proximity and have developed various latency approximation tools. However, these tools do not yet offer an attractive balance of measurement accuracy, scalability, and maintainability. In this paper, we propose a new latency estimation system for arbitrary hosts using host-to-CDN latency measurements. Compared to existing latency estimation tools, our technique offers superior coverage of the IP address space and latency estimation accuracy. With improved coverage and accuracy of latency estimation it will become easier to establish low latency connections between hosts in a network, improving the responsiveness of interactive Internet applications.
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使用CDN副本的互联网延迟估计
交互式移动互联网应用程序已经变得越来越普遍,并且是执行日常任务(如增强现实、在线游戏、视频聊天和基于云的语音识别)所必需的。这些应用程序通过将用户连接到最近的服务器并将附近的用户聚集在一起来加快通信速度。在副本服务器选择和客户端集群中,快速准确地确定最近的主机对于交互式应用程序响应和满足用户期望至关重要。研究人员通常使用延迟作为网络接近的主要指标,并开发了各种延迟近似工具。然而,这些工具还不能在测量精度、可伸缩性和可维护性之间提供有吸引力的平衡。在本文中,我们提出了一个新的延迟估计系统,用于任意主机使用主机到cdn延迟测量。与现有的延迟估计工具相比,我们的技术提供了更好的IP地址空间覆盖和延迟估计精度。随着延迟估计的覆盖率和准确性的提高,在网络中的主机之间建立低延迟连接将变得更加容易,从而提高交互式Internet应用程序的响应性。
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