FinTech E-Commerce Payment Application User Experience Analysis during COVID-19 Pandemic

L. Abdillah
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引用次数: 19

Abstract

Application of information technology in the era of big data and cloud computing has led to the trend of electronic payments through financial technology, or FinTech. One of the most popular FinTech applications in Indonesia is Go-Pay in the Gojek start-up application. This research will analyze how the FinTech Go-Pay user experience both for transactions on Gojek and at merchants that collaborate with Gojek. User Experience (UX) is analyzed using the User Experience Questionnaire which consists of 6 (six) variables (Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty). Total data collected amounted to 258. After analyzing the calculation results, the mean scores are obtained in the following order: Efficiency, Perspicuity, Stimulation, Attractiveness, Dependability, and Novelty. Then when compared with benchmark data the following sequence is obtained: Efficiency, Perspicuity, Stimulation, Attractiveness, Dependability, and Novelty. Overall the Go-Pay service is efficient and perspicuity, but the Go-Pay service needs to improve its novelty.
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新冠疫情期间金融科技电子商务支付应用用户体验分析
信息技术在大数据和云计算时代的应用,导致了通过金融技术(FinTech)进行电子支付的趋势。印尼最受欢迎的金融科技应用之一是Gojek创业应用中的Go-Pay。这项研究将分析FinTech Go-Pay用户在Gojek上的交易以及与Gojek合作的商家的交易体验。用户体验(UX)使用用户体验问卷进行分析,该问卷由6个变量(吸引力、清晰度、效率、可靠性、刺激和新颖性)组成。收集的数据总数为258。在对计算结果进行分析后,得到的平均得分顺序为:效率、清晰度、刺激、吸引力、可靠性、新颖性。然后与基准数据进行比较,得到以下顺序:效率、清晰度、刺激、吸引力、可靠性和新颖性。总的来说,Go-Pay服务是高效和清晰的,但Go-Pay服务需要提高其新颖性。
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