Exploring the use of cellular phones for pervasive elearning

B. Krämer, G. Ströhlein
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引用次数: 12

Abstract

The wireless Internet stretches the concept of self-paced learning towards anywhere-anytime learning. It supports the seamless continuation of interaction with learning resources and services even when a student is away from the desktop PC. There is, however, much doubt about the use of omnipresent ICT devices like cellular phones for pedagogically valuable learning settings. In a recently concluded EU project we have examined the potential of such devices for learning by developing a Java-based application, called Histobrick. It supports spontaneous short study phases while students are on the move and particularly aims to provide a ubiquitous tool for examining and deepening a student's knowledge about statistic distributions and their most important characteristic numbers. The pedagogy behind histobrick is inspired by recent ideas about learning in constructivist settings and the findings of game-based learning. The paper sketches the rationale behind histobrick, discusses some technical challenges we met, presents the final solution, and reports on a first evaluation we performed with a small sample of students
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探索手机在普及电子学习中的应用
无线互联网将自定节奏学习的概念扩展到随时随地学习。它支持与学习资源和服务的无缝持续交互,即使学生离开桌面电脑。然而,对于像手机这样无所不在的信息通信技术设备在教学上有价值的学习环境中的使用,存在很多疑问。在最近结束的一个欧盟项目中,我们通过开发一个基于java的应用程序(称为Histobrick)来研究这些设备在学习方面的潜力。它支持学生在移动中自发的短期学习阶段,特别是旨在提供一个无处不在的工具,用于检查和深化学生关于统计分布及其最重要特征数的知识。histobrick背后的教学法灵感来自于最近关于在建构主义环境下学习的想法和基于游戏的学习的发现。本文概述了histobrick背后的基本原理,讨论了我们遇到的一些技术挑战,提出了最终的解决方案,并报告了我们对一小部分学生进行的第一次评估
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