Beyond Immersion: Designing for Reflection in Virtual Reality

Jade Jiang, N. Ahmadpour
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引用次数: 5

Abstract

Access to immersive virtual reality (VR) technology is increasingly becoming available to the general population. However, the ability of VR to incite a state of high immersion and flow creates a paradox where immersion limits opportunities for self-awareness and critical reflection. In this work, we address this paradox and scaffold opportunities for reflection in VR by drawing upon practices from the theatre. We conduct a scoping review of 12 research papers designed to support reflection and discuss our findings regarding a proposed conceptual model. Based on these findings and practices from the Brechtian theatre, we propose a “RIOR” conceptual model (Readiness for reflection, Immersive estrangement, Observation and re-examination, Repatterning of knowledge) to create opportunities in VR for reflection. This model contributes a unified lens on how to design immersive technology for reflection and may create positive impacts in fields of mental health, wellbeing, self-care, education, and professional and personal development.
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超越沉浸:虚拟现实中的反射设计
沉浸式虚拟现实(VR)技术正越来越多地向普通大众开放。然而,VR能够激发高度沉浸和心流状态却创造了一个悖论,即沉浸限制了自我意识和批判性反思的机会。在这项工作中,我们通过借鉴剧院的实践,解决了这个悖论,并为VR提供了反思的机会。我们对12篇研究论文进行了范围审查,旨在支持对拟议概念模型的反思和讨论我们的发现。基于这些发现和布莱希特剧院的实践,我们提出了一个“RIOR”概念模型(准备反思,沉浸式的疏远,观察和重新审视,知识的重塑),以在VR中创造反思的机会。该模型为如何设计沉浸式技术进行反思提供了统一的视角,并可能在心理健康、福祉、自我保健、教育、专业和个人发展等领域产生积极影响。
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