Real-Time Rendering of Stereo-Consistent Contours

Dejing He, Rui Wang, H. Bao
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引用次数: 2

Abstract

Line drawing is an important and concise method to depict the shape of an object. Stereo line drawing, a combination of line drawing and stereo rendering, not only efficiently conveys shape but also provides users with a visual experience of a stereoscopic 3D world. Contours are the most important lines to draw. However, contours must be rendered consistently for two eyes because of their view-dependent nature; otherwise, they cause binocular rivalry and viewing discomfort. This paper proposes a novel solution to draw stereo-consistent contours in real time. First, we extend the concept of epipolar-slidability and derive a new criterion to check epipolar-slidability by the monotonicity of the trajectory of the viewpoints of contour points. Then, we design an algorithm to test the epipolar-slidability of contours by conducting an image space search rather than sampling multiple viewpoints. Results show that the proposed method has a much lower cost than that of previous works, therefore enables the real-time rendering and editing of stereo-consistent contours for users, such as changing camera viewpoints, editing object geometry, tweaking parameters to show contours with different details, etc.
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立体一致轮廓的实时渲染
线条画是描绘物体形状的一种重要而简洁的方法。立体线条绘制是线条绘制和立体渲染的结合,不仅能有效地传达形状,还能为用户提供立体3D世界的视觉体验。等高线是最重要的线条。然而,轮廓必须一致地呈现两只眼睛,因为他们的视图依赖的性质;否则,它们会引起双眼竞争和观看不适。本文提出了一种实时绘制立体一致轮廓的新方法。首先,我们扩展了等值线点视点轨迹的单调性概念,推导了等值线点视点轨迹单调性检验等值线点可滑动性的新准则。然后,我们设计了一种算法,通过进行图像空间搜索而不是采样多个视点来测试轮廓的极滑脱性。结果表明,该方法比以往的方法成本低得多,因此可以为用户实时绘制和编辑立体一致的轮廓,如改变摄像机视点、编辑物体几何形状、调整参数以显示不同细节的轮廓等。
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