Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival

Chayen Remington Huan, Diny Anggriani Adnas
{"title":"Pengaruh Estetik Video Game terhadap Minat Gamer dengan Genre Survival","authors":"Chayen Remington Huan, Diny Anggriani Adnas","doi":"10.33020/saintekom.v13i1.350","DOIUrl":null,"url":null,"abstract":"Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore in the video game, the visuals or graphics in the world in the video game will greatly affect the player's interest, but there are survival video games that have good visuals but don't have many interests like Fallalypse and Age of Survival where both video games have a Very Negative rating. However, there is one survival video game that doesn't have good visuals and only relies on unique gameplay but has a lot of interest and that video game is Minecraft. The purpose of this research is to find out the interest of players or gamers in video games in the survival genre. This study used quasi-experimental and qualitative methods on 14 participants with an age range of 18-26 years. After the quasi-experiments and qualitative were completed, the authors were able to receive one conclusion about gamers’ preference in survival video games, gamers prefer playing survival video games. which are not too realistic or similar to the real world in terms of difficulty, but gamers prefer to see visuals or graphics that are realistic or similar to the real world.","PeriodicalId":359182,"journal":{"name":"Jurnal SAINTEKOM","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal SAINTEKOM","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33020/saintekom.v13i1.350","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Video games have many genres and for this research, the author focuses on survival genre Video games. Video games with the survival genre give players freedom and try to survive in the world provided by the video game. Because players are free to explore in the video game, the visuals or graphics in the world in the video game will greatly affect the player's interest, but there are survival video games that have good visuals but don't have many interests like Fallalypse and Age of Survival where both video games have a Very Negative rating. However, there is one survival video game that doesn't have good visuals and only relies on unique gameplay but has a lot of interest and that video game is Minecraft. The purpose of this research is to find out the interest of players or gamers in video games in the survival genre. This study used quasi-experimental and qualitative methods on 14 participants with an age range of 18-26 years. After the quasi-experiments and qualitative were completed, the authors were able to receive one conclusion about gamers’ preference in survival video games, gamers prefer playing survival video games. which are not too realistic or similar to the real world in terms of difficulty, but gamers prefer to see visuals or graphics that are realistic or similar to the real world.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
电子游戏有许多类型,在这项研究中,作者主要关注生存类电子游戏。生存类电子游戏给予玩家自由,并尝试在电子游戏提供的世界中生存。因为玩家可以在电子游戏中自由探索,所以电子游戏世界中的视觉效果或图像将极大地影响玩家的兴趣,但也有一些生存类电子游戏虽然具有良好的视觉效果,但却没有太多的兴趣,如《Fallalypse》和《Age of survival》,这两款电子游戏都获得了非常负面的评价。然而,有一款生存类电子游戏并没有很好的视觉效果,它只依赖于独特的游戏玩法,但却有很多有趣的内容,那就是《我的世界》。这项研究的目的是找出玩家或玩家对生存类电子游戏的兴趣。本研究采用准实验和定性相结合的方法,对年龄在18-26岁之间的14名参与者进行了研究。在准实验和定性实验完成后,作者可以得到关于玩家对生存类电子游戏偏好的结论:玩家更喜欢玩生存类电子游戏。这些游戏在难度上不太现实或与现实世界相似,但玩家更喜欢看到与现实世界相似的视觉效果或图像。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Penerapan Algoritma K-Means untuk Klasterisasi Produksi Budidaya Perikanan Provinsi Sulawesi Utara Implementasi Aplikasi Laporjalanku untuk Pemetaan dan Pelaporan Jalan Rusak di Wilayah Kota Tarakan Pengukuran Kematangan Keamanan Siber pada Perusahaan Teknologi Informasi dengan Framework Center for Internet Security Controls Klasifikasi Sentimen Terhadap Kualitas Aplikasi Bahan Ajar Digital Akademik Universitas Terbuka di Google Play Evaluasi Keamanan Teknologi Informasi Menggunakan Indeks Keamanan Informasi 5.0 dan ISO/EIC 27001:2022
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1