A coalitional game based approach for multi-metric optimal routing in wireless networks

Eleni Stai, S. Papavassiliou, J. Baras
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引用次数: 4

Abstract

Achieving high Quality of Service (QoS) over wireless multihop networks calls for enhanced routing/scheduling algorithms. Towards this direction it has been shown in the literature that the Greedy Backpressure algorithm which combines routing based on greedy hyperbolic embedding with backpressure scheduling, achieves to improve delay while remains throughput optimal. However, the performance of such an approach is significantly affected by the selection of the corresponding spanning tree used for greedily embedding the network into the hyperbolic space. Our work aims exactly at addressing this issue, that is the construction of an appropriate spanning tree that improves the cost of the paths used by the Greedy Backpressure approach, when considering a more generic weighted network graph modeling. The latter allows us to take into consideration the link costs in the routing process, which in turn may result in the simultaneous improvement of multiple performance metrics. To address the problem under consideration, we propose a coalition formation game framework among the network nodes, so that they can decide cooperatively for the spanning tree, via trading their value functions designed to depend on the link weights. We prove that the stable outcome of the coalitional game is a spanning tree of the network, and study through simulations the induced improvement in the network performance. Furthermore, we extend the framework for a scenario with multiple costs on each link through multi-tree hyperbolic embedding.
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基于联盟博弈的无线网络多度量最优路由方法
在无线多跳网络上实现高服务质量(QoS)需要增强的路由/调度算法。在此方向上,已有文献表明,贪婪反压算法将基于贪婪双曲嵌入的路由与反压调度相结合,实现了在提高延迟的同时保持吞吐量最优。然而,这种方法的性能受到用于贪婪地将网络嵌入到双曲空间的相应生成树的选择的显著影响。我们的工作正是为了解决这个问题,即在考虑更通用的加权网络图建模时,构建一个适当的生成树,以提高贪婪反压方法使用的路径成本。后者允许我们考虑路由过程中的链路成本,这反过来可能导致多个性能指标的同时改进。为了解决所考虑的问题,我们提出了一个网络节点之间的联盟形成博弈框架,使它们能够通过交换设计为依赖于链路权重的价值函数来合作决定生成树。证明了联合博弈的稳定结果是网络的生成树,并通过仿真研究了联合博弈对网络性能的提高。此外,我们通过多树双曲嵌入将框架扩展到每个链路上具有多个成本的场景。
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