Doni Dwiranata, Dewi Pramita, Syaharuddin Syaharuddin
{"title":"Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android Pada Materi Dimensi Tiga Kelas X SMA","authors":"Doni Dwiranata, Dewi Pramita, Syaharuddin Syaharuddin","doi":"10.30812/varian.v3i1.487","DOIUrl":null,"url":null,"abstract":"Abstract: This study aims to develop and produce android-based mathematics learning media on the subject of three dimensions of point, line, and field positions in space, for class X high school students and find out the validity, effectiveness, and practicality of interactive multimedia-based learning media. This type of research is a research development in the form of a three dimensional interactive learning media. Media development refers to the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The subjects of this study were students of class X IPA and students of class X IPS SMA Negeri 1 Maronge. The instruments used in this study were questionnaire validation of material experts and media experts, student questionnaire responses, and student evaluation tests. The results of the development research are: (1) The results of the validation of the material and the media obtain an average score of 36 with the category \"quite valid\"; (2) The results of the effectiveness of the media in small group trials have achieved 100% mastery learning in the \"very effective\" category; (3) The results of the practicality of the media in small group trials obtained an average score of 57 in the \"very practical\" category; (4) The results of the effectiveness of the media in large group trials gained mastery learning reaching 80% with the category of \"effective\"; and (5) The practicality of the media in the large group test obtained an average of 54,485 in the \"practical\" category.","PeriodicalId":188119,"journal":{"name":"Jurnal Varian","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"25","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Varian","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30812/varian.v3i1.487","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 25
Abstract
Abstract: This study aims to develop and produce android-based mathematics learning media on the subject of three dimensions of point, line, and field positions in space, for class X high school students and find out the validity, effectiveness, and practicality of interactive multimedia-based learning media. This type of research is a research development in the form of a three dimensional interactive learning media. Media development refers to the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The subjects of this study were students of class X IPA and students of class X IPS SMA Negeri 1 Maronge. The instruments used in this study were questionnaire validation of material experts and media experts, student questionnaire responses, and student evaluation tests. The results of the development research are: (1) The results of the validation of the material and the media obtain an average score of 36 with the category "quite valid"; (2) The results of the effectiveness of the media in small group trials have achieved 100% mastery learning in the "very effective" category; (3) The results of the practicality of the media in small group trials obtained an average score of 57 in the "very practical" category; (4) The results of the effectiveness of the media in large group trials gained mastery learning reaching 80% with the category of "effective"; and (5) The practicality of the media in the large group test obtained an average of 54,485 in the "practical" category.
摘要:本研究旨在为高中X班学生开发和制作基于机器人的点、线、场三维空间数学学习媒体,探索基于交互式多媒体学习媒体的有效性、有效性和实用性。这种类型的研究是以三维互动学习媒体的形式进行的研究发展。媒体开发指的是ADDIE开发模式,包括5个阶段,即分析、设计、开发、实施、评估。本研究的对象为IPA X班学生和IPS SMA Negeri 1 Maronge X班学生。本研究使用的工具是材料专家和媒体专家的问卷验证、学生问卷回复和学生评价测试。开发研究的结果是:(1)材料和媒介的验证结果平均得分为36分,类别为“相当有效”;(2)媒体在小团体试验中的有效性结果在“非常有效”类别中达到100%的掌握学习;(3)小组试验中媒介的实用性结果在“非常实用”类别中平均得分为57分;(4)在大群体试验中,媒介的有效性达到80%,类别为“有效”;(5)媒体的实用性在大群体测试中获得了“实用性”类的平均54,485分。