A Training Utility for Estimating the Bowling Speed of a Cricketer Using Accelerometer Data

Bhekisisa Nyoni, M. Nleya, B. Mtunzi
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引用次数: 1

Abstract

This prototype system known as the Wearable Instantaneous Ball Speed Estimator (WIBASE) was designed to measure the bowling speed of a cricketer during training. When fast bowlers are training, coaches have to assess their ability to bowl consistently fast balls even when they are required to perform long bowling spells, hence the need for reliable, accessible and affordable equipment for measuring their bowling speed cannot be over emphasised. The WIBASE seeks to fill in this gap. It is made up of two hardware components; a computer and a wrist-worn electronic board that houses among other components, a 3-dimensional (3D) acceleration sensor. The system tracks the three-axis acceleration generated by the movement of the arm when delivering the ball and stores these values. The raw sensor data from three different sensors namely accelerometer, gyroscope and magnetometer is processed by a Digital Motion Processor (DMP) on the board in a process known as Sensor Fusion before it is sent via Bluetooth to the computer. The computer runs a Python script that receives the filtered acceleration which consists of both static acceleration and dynamic acceleration. The acceleration is numerically integrated over a minute period of time around the release point using the Trapezoidal method of integrating numerical data to derive the speed of the cricket bowler. The results obtained from the three sets of experiments that were conducted show that the WIBASE can track the 3D acceleration of the hand when bowling, derive the speed of the bowlers and display the speed on a computer while logging all the data into a file.
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使用加速度计数据估计板球运动员保龄球速度的训练实用程序
这个原型系统被称为可穿戴式瞬时球速估计器(WIBASE),旨在测量板球运动员在训练期间的保龄球速度。当快速的投球手在训练时,教练必须评估他们持续投出快速球的能力,即使他们被要求进行长时间的投球,因此需要可靠、容易获得和负担得起的设备来测量他们的投球速度,这一点再强调也不为过。WIBASE试图填补这一空白。它由两个硬件部件组成;一台电脑和一块戴在手腕上的电路板,电路板上有一个三维加速度传感器。该系统在送球时跟踪由手臂运动产生的三轴加速度,并存储这些值。来自三个不同传感器的原始传感器数据,即加速度计、陀螺仪和磁力计,在通过蓝牙发送到计算机之前,由电路板上的数字运动处理器(DMP)在一个称为传感器融合的过程中进行处理。计算机运行一个Python脚本来接收过滤后的加速度,该加速度包括静态加速度和动态加速度。利用积分数值数据的梯形方法,在释放点周围的一分钟时间内对加速度进行数值积分,以得出板球投球手的速度。三组实验结果表明,WIBASE可以跟踪投球手的三维加速度,推导出投球手的速度,并在计算机上显示速度,同时将所有数据记录到文件中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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