Measuring the Impact of Factors Affecting Game Development in Distributed Software Development

Muhammad Usman Ashraf
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引用次数: 1

Abstract

A software game is an application that is not only applicable for entertainment purposes but also used in domains like business, education and health care. Software game development is a multidisciplinary process that involves art, sound, artificial intelligence (AI), control systems and human factors which makes it different from traditional software development practice.  Distributed software development (DSD) facilitates decentralized zones for the availability of multidisciplinary human resources at less cost. Past studies explored many influencing factors for game development, however, how these factors majorly affect the game development in Distributed Software Development (DSD) environment yet not been studied as per our knowledge. In this research, we not only identified the most influencing factors for game development in DSD but also gauge a relationship matrix between these factors with games’ technical requirements. In our evaluation, we took twenty-nine top-rated animated games to establish a mapping of these factors present in these games. To calculate the variation in a given project budget, we execute Monte-Carlo simulations between the independent variable (influencing factors) and dependent variable (overall cost) that forecast the valuation of each variable impact on the overall nominal cost of the project. Empirical results of our research conclude that among all identified factors, ‘Physical Resources’ and ‘Freelancers’ have a significant impact on the overall project cost. Our research findings quantitatively assist the software project managers to estimate the cost deviations due to influencing factors in Distributed Software Development (DSD) environment.    
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衡量分布式软件开发中影响游戏开发的因素的影响
软件游戏是一种应用程序,不仅适用于娱乐目的,而且用于商业,教育和医疗保健等领域。软件游戏开发是一个涉及美术、声音、人工智能、控制系统和人为因素的多学科过程,这使得它与传统的软件开发实践有所不同。分布式软件开发(DSD)以较低的成本促进了多学科人力资源可用性的分散区域。过去的研究探讨了许多影响游戏开发的因素,但据我们所知,这些因素主要是如何影响分布式软件开发(Distributed Software development, DSD)环境下的游戏开发的,尚未得到研究。在这项研究中,我们不仅确定了DSD中影响游戏开发的最重要因素,还衡量了这些因素与游戏技术需求之间的关系矩阵。在我们的评估中,我们选取了29款最受欢迎的动画游戏来建立这些游戏中存在的因素的映射。为了计算给定项目预算的变化,我们在自变量(影响因素)和因变量(总成本)之间执行蒙特卡罗模拟,预测每个变量对项目总体名义成本影响的估值。我们研究的实证结果表明,在所有确定的因素中,“物理资源”和“自由职业者”对整个项目成本有显著影响。我们的研究结果可以定量地帮助软件项目经理估计分布式软件开发环境中由于影响因素造成的成本偏差。
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