{"title":"Watermarking graphical objects","authors":"T. Harte, A. Bors","doi":"10.1109/ICDSP.2002.1028189","DOIUrl":null,"url":null,"abstract":"Watermarking has been used for protecting the copyright information in various data such as audio signals, images and video. Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. Watermarking techniques in 3D graphical objects are facing new challenges because of the specific nature of the information available in 3D graphics. In this paper we suggest a blind watermarking algorithm for 3D models and objects. A string of bits is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion employed for selecting the vertices ensures a minimal visibility of the distortion in the watermarked object. The proposed 3D graphical object algorithm is applied in various 3D graphical models including characters and industrial objects.","PeriodicalId":351073,"journal":{"name":"2002 14th International Conference on Digital Signal Processing Proceedings. DSP 2002 (Cat. No.02TH8628)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2002 14th International Conference on Digital Signal Processing Proceedings. DSP 2002 (Cat. No.02TH8628)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDSP.2002.1028189","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

Watermarking has been used for protecting the copyright information in various data such as audio signals, images and video. Copyright protection of graphical objects and models is important for protecting author rights in animation, multimedia, computer-aided design (CAD), virtual reality, medical imaging, etc. Watermarking techniques in 3D graphical objects are facing new challenges because of the specific nature of the information available in 3D graphics. In this paper we suggest a blind watermarking algorithm for 3D models and objects. A string of bits is embedded in the geometrical structure of the graphical object by changing the locations of certain vertices. The criterion employed for selecting the vertices ensures a minimal visibility of the distortion in the watermarked object. The proposed 3D graphical object algorithm is applied in various 3D graphical models including characters and industrial objects.
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对图形对象进行水印
水印技术已被用于保护音频信号、图像和视频等各种数据中的版权信息。图形对象和模型的版权保护对于动画、多媒体、计算机辅助设计(CAD)、虚拟现实、医学成像等领域的作者权利保护具有重要意义。由于三维图形中可用信息的特殊性,三维图形对象的水印技术面临着新的挑战。本文提出了一种针对三维模型和物体的盲水印算法。通过改变某些顶点的位置,一串位嵌入到图形对象的几何结构中。用于选择顶点的准则确保了水印对象中失真的最小可见性。所提出的三维图形对象算法可应用于包括人物和工业对象在内的各种三维图形模型。
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