Data Collection Methods for Building a Free Response Training Simulation

Vaibhav Sharma, Benjamin Shpringer, S. Yang, M. Bolger, Sodiq Adewole, D. Brown, Erfaneh Gharavi
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引用次数: 5

Abstract

Most past research in the area of serious games for simulation has focused on games with constrained multiple-choice based dialogue systems. Recent advancements in natural language processing research make free-input text classification-based dialogue systems more feasible, but an effective framework for collecting training data for such systems has not yet been developed. This paper presents methods for collecting and generating data for training a free-input classification-based system. Various data crowdsourcing prompt types are presented. A binary category system, which increases the fidelity of the labeling to make free-input classification more effective, is presented. Finally, a data generation algorithm based on the binary data labeling system is presented. Future work will use the data crowdsourcing and generation methods presented here to implement a free-input dialogue system in a virtual reality (VR) simulation designed for cultural competency training.
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建立自由反应训练模拟的数据收集方法
过去在模拟严肃游戏领域的大多数研究都集中在带有限制性多选对话系统的游戏上。自然语言处理研究的最新进展使得基于自由输入文本分类的对话系统更加可行,但尚未开发出用于收集此类系统训练数据的有效框架。本文提出了收集和生成用于训练自由输入分类系统的数据的方法。介绍了各种数据众包提示类型。提出了一种二元分类系统,提高了标注的保真度,使自由输入分类更加有效。最后,提出了一种基于二进制数据标注系统的数据生成算法。未来的工作将使用这里提出的数据众包和生成方法,在为文化能力培训设计的虚拟现实(VR)模拟中实现自由输入对话系统。
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