Interactive Global Illumination Using Implicit Visibility

Z. Dong, J. Kautz, C. Theobalt, H. Seidel
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引用次数: 44

Abstract

Rendering global illumination effects for dynamic scenes at interactive frame rates is a computationally challenging task. Much of the computation time needed is spent during visibility queries between individual scene elements, and it is almost illusive to update this information at realtime even for moderately complex scenes. In this paper, we propose a global illumination approach for dynamic scenes that runs at near-real-time frame rates on a single PC. Our method is inspired by the principles of hierarchical radiosity and tackles the visibility problem by implicitly evaluating mutual visibility while constructing a hierarchical link structure between scene elements. By means of the same efficient and easy-to-implement framework, we are able to reproduce a large variety of complex lighting effects for moderately sized scenes, such as interreflections, environment map lighting as well as area light sources.
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使用隐式可视性的交互式全局照明
在交互式帧率下渲染动态场景的全局照明效果是一项具有计算挑战性的任务。所需的大部分计算时间都花在单个场景元素之间的可见性查询上,即使对于中等复杂的场景,实时更新这些信息也几乎是虚幻的。在本文中,我们提出了一种在单个PC上以近实时帧率运行的动态场景的全局照明方法。我们的方法受到分层辐射原理的启发,在构建场景元素之间的分层链接结构时,通过隐式评估相互可见性来解决可见性问题。通过同样高效且易于实现的框架,我们能够为中等大小的场景重现各种复杂的照明效果,例如相互反射,环境地图照明以及区域光源。
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