Poster: Evaluation of a cup-shaped interface in tabletop AR environments

Seiko Myojin, H. Kato, S. Nishida
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引用次数: 2

Abstract

We have proposed MagicCup, a novel wand (3D mouse), for controlling virtual objects in a tabletop augmented reality (AR) environment. In this paper, we present an evaluation of its usability. MagicCup is a handheld input device that uses a real cup as a control interface. It differs from conventional wands in that it can be used to perform “covering” operations to interact with virtual objects. In order to evaluate its fundamental characteristics, we compared the “covering” interaction method with the corresponding methods of conventional wands, such as “pointing” and “touching.” MagicCup allows a user to select a virtual object by covering it with the cup and then holding it up. In contrast, pointing and touching wands allow a user to select an object by pointing at it and pressing a button or by touching it, respectively. Our experimental results indicated that the fundamental characteristics differed depending on the interaction methods. MagicCup was suitable for selecting one object from among several small, scattered objects. In contrast, the pointing and touching wands were suitable for selecting one object from among several small, closely packed objects. In addition, we describe the advantages of MagicCup and the other wands in detail.
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海报:评估桌面AR环境中的杯形界面
我们提出了MagicCup,一种新颖的魔杖(3D鼠标),用于在桌面增强现实(AR)环境中控制虚拟物体。在本文中,我们对其可用性进行了评估。MagicCup是一种手持输入设备,它使用一个真正的杯子作为控制界面。它与传统魔杖的不同之处在于,它可以用来执行“覆盖”操作,与虚拟物体进行交互。为了评估其基本特征,我们将“覆盖”交互方法与传统魔杖的相应方法(如“指向”和“触摸”)进行了比较。MagicCup允许用户选择一个虚拟的物体,用杯子盖住它,然后把它举起来。相比之下,指针和触摸棒允许用户分别通过指向、按下按钮或触摸来选择对象。实验结果表明,不同的相互作用方式会产生不同的基本特性。MagicCup适合从几个分散的小物体中选择一个物体。相比之下,指向和触摸棒适用于从几个小的、紧密排列的物体中选择一个物体。此外,我们还详细描述了MagicCup和其他魔杖的优点。
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