Cheat Detection on Online Chess Games using Convolutional and Dense Neural Network

Reyhan Patria, Sean Favian, Anggoro Caturdewa, Derwin Suhartono
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引用次数: 1

Abstract

With the widespread use of chess engines cheating in chess has become easier than ever, especially in online chess. Cheating obviously brings a negative impact to the sport. However, research on the topic on cheat detection in chess is still scarcely found. Thus, this paper will discuss data and algorithms that can be used to develop cheat detection tools to analyze games. For data, there are analyzed data and unanalyzed data from online chess games whereas for the algorithm that will be explored there are convolutional neural network (CNN) and densely connected neural network. The results from the experiment using the CNN algorithm are better than the densely connected neural network for detecting if the player is cheating or not. Meanwhile for the data, using either unanalyzed and analyzed data doesn't change the best performing neural network, but it was found using the analyzed data still boosts the accuracy of both neural networks.
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基于卷积和密集神经网络的在线象棋作弊检测
随着国际象棋引擎的广泛使用,在国际象棋中作弊变得比以往任何时候都容易,尤其是在在线国际象棋中。作弊显然给这项运动带来了负面影响。然而,关于国际象棋作弊检测的研究还很少。因此,本文将讨论可用于开发作弊检测工具来分析游戏的数据和算法。对于数据,有在线象棋游戏的分析数据和未分析数据,而对于将要探索的算法,有卷积神经网络(CNN)和密集连接神经网络。使用CNN算法的实验结果在检测玩家是否作弊方面优于密集连接的神经网络。同时,对于数据,使用未分析数据和分析数据都不会改变神经网络的最佳表现,但使用分析数据仍然可以提高两种神经网络的准确率。
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