{"title":"A Kinect-Based System for Stroke Rehabilitation","authors":"S. Yeh, Si-Huei Lee, R. Chan, Shuya Chen","doi":"10.1109/Ubi-Media.2019.00045","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR)-based stroke rehabilitation has been shown to be effective in increasing motivation and functional performance in stroke patients. The new motion-sensing technology, Kinect, is cost effective and does not require the patient to wear sensors on the body, which increases freedom of movement. The objective of this study was to use Kinect technology to develop a VR stroke rehabilitation system with unilateral and bilateral tasks for recovering the function of the upper extremity. This study tested the feasibility, therapeutic effectiveness, and user acceptance of this technology. Two participants with various levels of motor severity received 30-minute stroke rehabilitation 3 times per week over 8 weeks (a total 24 training sessions). The Wolf Motor Function Test (WMFT), Test Évaluant la performance des Membres supérieurs des Personnes Âgées (TEMPA), and Fugl-Meyer Assessment of Physical Performance (FMA) were used to collect data before and after rehabilitation, and during a follow-up to detect the changes of functional performance. Questionnaires of user acceptance of the technology were administered. On completion of the rehabilitation program, using the proposed Kinect-based VR training system, WMFT, TEMPA, and FMA results increased for both participants. The technology acceptance questionnaires indicated that participants had strong intentions to continue using the proposed system for rehabilitation. We developed the first Kinect-based stroke rehabilitation for the upper extremity, and demonstrated its feasibility and effectiveness in improving upper extremity function after a stroke. A large-scale study should be conducted to test the effectiveness of the proposed system for stroke rehabilitation.","PeriodicalId":259542,"journal":{"name":"2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Twelfth International Conference on Ubi-Media Computing (Ubi-Media)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/Ubi-Media.2019.00045","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Virtual reality (VR)-based stroke rehabilitation has been shown to be effective in increasing motivation and functional performance in stroke patients. The new motion-sensing technology, Kinect, is cost effective and does not require the patient to wear sensors on the body, which increases freedom of movement. The objective of this study was to use Kinect technology to develop a VR stroke rehabilitation system with unilateral and bilateral tasks for recovering the function of the upper extremity. This study tested the feasibility, therapeutic effectiveness, and user acceptance of this technology. Two participants with various levels of motor severity received 30-minute stroke rehabilitation 3 times per week over 8 weeks (a total 24 training sessions). The Wolf Motor Function Test (WMFT), Test Évaluant la performance des Membres supérieurs des Personnes Âgées (TEMPA), and Fugl-Meyer Assessment of Physical Performance (FMA) were used to collect data before and after rehabilitation, and during a follow-up to detect the changes of functional performance. Questionnaires of user acceptance of the technology were administered. On completion of the rehabilitation program, using the proposed Kinect-based VR training system, WMFT, TEMPA, and FMA results increased for both participants. The technology acceptance questionnaires indicated that participants had strong intentions to continue using the proposed system for rehabilitation. We developed the first Kinect-based stroke rehabilitation for the upper extremity, and demonstrated its feasibility and effectiveness in improving upper extremity function after a stroke. A large-scale study should be conducted to test the effectiveness of the proposed system for stroke rehabilitation.
基于虚拟现实(VR)的脑卒中康复已被证明可以有效地提高脑卒中患者的动机和功能表现。新的动作感应技术Kinect具有成本效益,而且不需要患者在身上佩戴传感器,从而增加了行动的自由度。本研究的目的是利用Kinect技术开发一种具有单侧和双侧任务的VR中风康复系统,以恢复上肢功能。本研究测试了该技术的可行性、治疗效果和用户接受度。两名运动严重程度不同的参与者接受了30分钟的中风康复治疗,每周3次,持续8周(总共24次训练)。采用Wolf运动功能测验(WMFT)、TEMPA (Évaluant la performance des memes supersamrieurs des Personnes Âgées)和Fugl-Meyer Physical performance Assessment of Physical performance (FMA)收集康复前后的数据,并在随访期间检测功能表现的变化。对用户对该技术的接受程度进行问卷调查。在完成康复计划后,使用拟议的基于kinect的VR训练系统,两名参与者的WMFT、TEMPA和FMA结果均有所增加。技术接受问卷显示,参与者有强烈的意愿继续使用拟议的系统进行康复。我们开发了第一个基于kinect的上肢中风康复,并证明了其在改善中风后上肢功能方面的可行性和有效性。应该进行大规模的研究来测试所提出的系统对中风康复的有效性。