Real-time hierarchically distributed processing network interaction simulation

W. Zimmerman, Chung-I Wu
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引用次数: 2

Abstract

The Telerobot Testbed is a hierarchically distributed processing system which is linked together through a standard, commercial Ethernet. Standard Ethernet systems are primarily designed to manage non-real-time information transfer. Therefore, collisions on the net (i.e., two or more sources attempting to send data at the same time) are managed by randomly rescheduling one of the sources to retransmit at a later time interval. Although acceptable for transmitting noncritical data such as mail, this particular feature is unacceptable for real-time hierarchical command and control systems such as the Telerobot. Data transfer and scheduling simulations, such as token ring, offer solutions to collision management, but do not appropriately characterize real-time data transfer/interactions for robotic systems. Therefore, models like these do not provide a viable simulation environment for understanding real-time network loading. A real-time network loading model is being developed which allows processor-to-processor interactions to be simulated, collisions (and respective probabilities) to be logged, collision-prone areas to be identified, and network control variable adjustments to be reentered as a means of examining and reducing collision-prone regimes that occur in the process of simulating a complete task sequence. The phase-one and phase-two development results are presented in this paper. Results include 1) the theoretical foundation for the network flow model, 2) an overview of the simulation design and constraints, 3) the software design, and 4) a summary and analysis of actual results. Ultimately, the simulation will be used to examine potential loading problems as out-year demo performance improvements cause increased data traffic. The simulation will also provide a systematic means of managing resulting loading problems.
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实时分层分布式处理网络交互仿真
远程机器人试验台是一个分层分布的处理系统,通过标准的商用以太网连接在一起。标准以太网系统主要设计用于管理非实时信息传输。因此,网络上的冲突(即两个或多个源试图同时发送数据)是通过随机重新调度其中一个源在稍后的时间间隔重新传输来管理的。虽然对于传输非关键数据(如邮件)是可以接受的,但对于实时分层命令和控制系统(如Telerobot)来说,这个特殊功能是不可接受的。数据传输和调度模拟,如令牌环,为碰撞管理提供了解决方案,但不能适当地描述机器人系统的实时数据传输/交互。因此,像这样的模型不能为理解实时网络负载提供可行的仿真环境。正在开发一个实时网络加载模型,该模型允许模拟处理器与处理器之间的交互,记录碰撞(和各自的概率),识别容易发生碰撞的区域,并重新输入网络控制变量调整,作为检查和减少在模拟完整任务序列过程中发生的容易发生碰撞的制度的一种手段。本文介绍了第一阶段和第二阶段的研究成果。结果包括1)网络流模型的理论基础,2)仿真设计和约束概述,3)软件设计,4)实际结果的总结和分析。最终,模拟将用于检查潜在的加载问题,因为超出年度的演示性能改进会导致数据流量增加。模拟还将提供管理由此产生的加载问题的系统方法。
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