Fully Dynamic Maximal Matching in Constant Update Time

Shay Solomon
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引用次数: 124

Abstract

Baswana, Gupta and Sen [FOCS'11] showed that fully dynamic maximal matching can be maintained in general graphs with logarithmic amortized update time. More specifically, starting from an empty graph on n fixed vertices, they devised a randomized algorithm for maintaining maximal matching over any sequence of t edge insertions and deletions with a total runtime of O(t log n) in expectation and O(t log n + n log2 n) with high probability. Whether or not this runtime bound can be improved towards O(t) has remained an important open problem. Despite significant research efforts, this question has resisted numerous attempts at resolution even for basic graph families such as forests. In this paper, we resolve the question in the affirmative, by presenting a randomized algorithm for maintaining maximal matching in general graphs with constant amortized update time. The optimal runtime bound O(t) of our algorithm holds both in expectation and with high probability. As an immediate corollary, we can maintain 2-approximate vertex cover with constant amortized update time. This result is essentially the best one can hope for (under the unique games conjecture) in the context of dynamic approximate vertex cover, culminating a long line of research. Our algorithm builds on Baswana et al.'s algorithm, but is inherently different and arguably simpler. As an implication of our simplified approach, the space usage of our algorithm is linear in the (dynamic) graph size, while the space usage of Baswana et al.'s algorithm is always at least Ω(n log n). Finally, we present applications to approximate weighted matchings and to distributed networks.
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恒定更新时间下的全动态最大匹配
Baswana, Gupta和Sen [FOCS'11]表明,对于具有对数平摊更新时间的一般图,可以保持完全动态的最大匹配。更具体地说,他们从一个有n个固定顶点的空图开始,设计了一种随机算法,用于在任何t条边插入和删除的序列上保持最大匹配,总运行时间为O(t log n),期望为O(t log n + n log2n),高概率为O(t log n + n log2n)。这个运行时边界是否可以改进到O(t)仍然是一个重要的开放问题。尽管进行了大量的研究工作,但这个问题在解决诸如森林之类的基本图族问题上遇到了许多困难。在本文中,我们提出了一种保持一般图的最大匹配的随机算法,该算法具有恒定的平摊更新时间。我们的算法的最优运行时边界O(t)既符合期望又具有高概率。作为一个直接推论,我们可以保持2-近似顶点覆盖与常数平摊更新时间。在动态近似顶点覆盖的背景下,这个结果基本上是人们所能期望的最好结果(在独特的游戏猜想下),这是一长串研究的结果。我们的算法建立在Baswana等人的算法的基础上,但本质上是不同的,可以说更简单。作为我们的简化方法的含义,我们的算法的空间使用在(动态)图大小上是线性的,而Baswana等人的算法的空间使用总是至少为Ω(n log n)。最后,我们提出了近似加权匹配和分布式网络的应用。
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