Feature-based light field morphing

Zhunping Zhang, Lifeng Wang, B. Guo, H. Shum
{"title":"Feature-based light field morphing","authors":"Zhunping Zhang, Lifeng Wang, B. Guo, H. Shum","doi":"10.1145/566570.566602","DOIUrl":null,"url":null,"abstract":"We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of image-based objects whose geometry and surface properties are too difficult to model with traditional vision and graphics techniques. Light field morphing is not based on 3D reconstruction; instead it relies on ray correspondence, i.e., the correspondence between rays of the source and target light fields. We address two main issues in light field morphing: feature specification and visibility changes. For feature specification, we develop an intuitive and easy-to-use user interface (UI). The key to this UI is feature polygons, which are intuitively specified as 3D polygons and are used as a control mechanism for ray correspondence in the abstract 4D ray space. For handling visibility changes due to object shape changes, we introduce ray-space warping. Ray-space warping can fill arbitrarily large holes caused by object shape changes; these holes are usually too large to be properly handled by traditional image warping. Our method can deal with non-Lambertian surfaces, including specular surfaces (with dense light fields). We demonstrate that light field morphing is an effective and easy-to-use technqiue that can generate convincing 3D morphing effects.","PeriodicalId":197746,"journal":{"name":"Proceedings of the 29th annual conference on Computer graphics and interactive techniques","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"61","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 29th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/566570.566602","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 61

Abstract

We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of image-based objects whose geometry and surface properties are too difficult to model with traditional vision and graphics techniques. Light field morphing is not based on 3D reconstruction; instead it relies on ray correspondence, i.e., the correspondence between rays of the source and target light fields. We address two main issues in light field morphing: feature specification and visibility changes. For feature specification, we develop an intuitive and easy-to-use user interface (UI). The key to this UI is feature polygons, which are intuitively specified as 3D polygons and are used as a control mechanism for ray correspondence in the abstract 4D ray space. For handling visibility changes due to object shape changes, we introduce ray-space warping. Ray-space warping can fill arbitrarily large holes caused by object shape changes; these holes are usually too large to be properly handled by traditional image warping. Our method can deal with non-Lambertian surfaces, including specular surfaces (with dense light fields). We demonstrate that light field morphing is an effective and easy-to-use technqiue that can generate convincing 3D morphing effects.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于特征的光场变形
我们提出了一种基于特征的技术,用于对光场表示的三维物体进行变形。我们的技术可以对基于图像的物体进行变形,而这些物体的几何形状和表面特性很难用传统的视觉和图形技术来建模。光场变形不是基于三维重建,而是依靠光线对应,即光源和目标光场的光线对应。我们解决了光场变形中的两个主要问题:特征规格和可见性变化。在特征说明方面,我们开发了一个直观易用的用户界面(UI)。该用户界面的关键是特征多边形,它被直观地指定为三维多边形,并被用作抽象四维光线空间中光线对应的控制机制。为了处理因物体形状变化而导致的可见度变化,我们引入了射线空间扭曲。光线空间扭曲可以填补因物体形状变化而产生的任意大的孔洞;这些孔洞通常太大,传统的图像扭曲无法正确处理。我们的方法可以处理非朗伯表面,包括镜面表面(具有密集光场)。我们证明,光场变形是一种有效且易于使用的技术,可以产生令人信服的三维变形效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1