CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs

Yang-Wai Chow, W. Susilo, Hua-Yu Zhou
{"title":"CAPTCHA Challenges for Massively Multiplayer Online Games: Mini-game CAPTCHAs","authors":"Yang-Wai Chow, W. Susilo, Hua-Yu Zhou","doi":"10.1109/CW.2010.48","DOIUrl":null,"url":null,"abstract":"Botting or automated programs in Massively Multiplayer Online Games (MMOGs) has long been a problem in these networked virtual environments. The use of bots gives cheating players an unfair advantage over other honest players. Using bots, players can potentially amass a huge amount of game wealth, resources, experience points, etc. Without much effort, as bot programs can be run continuously for countless hours and will never get tired. Honest players on the other hand have to spend much more time and effort in order to gather an equal amount of game resources. This destroys the fun for legitimate players, ruins the balance of the game and threatens the game developer’s revenue base as discontented players may stop playing the game. Research efforts have proposed the incorporation of CAPTCHA(Completely Automated Public Turing test to tell Computers and Humans Apart) challenges in games to prevent or detect potential cheaters, by presenting challenges that are easy for a human to solve but are difficult for a computer to solve. However, the incorporation of CAPTCHA challenges in games is often seen in a negative light, as they are deemed to be intrusive and that they destroy the sense of immersion in the game. This research presents an approach of using CAPTCHAs in MMOGs that is both secure and adds game play value to the game.","PeriodicalId":410870,"journal":{"name":"2010 International Conference on Cyberworlds","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 International Conference on Cyberworlds","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2010.48","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16

Abstract

Botting or automated programs in Massively Multiplayer Online Games (MMOGs) has long been a problem in these networked virtual environments. The use of bots gives cheating players an unfair advantage over other honest players. Using bots, players can potentially amass a huge amount of game wealth, resources, experience points, etc. Without much effort, as bot programs can be run continuously for countless hours and will never get tired. Honest players on the other hand have to spend much more time and effort in order to gather an equal amount of game resources. This destroys the fun for legitimate players, ruins the balance of the game and threatens the game developer’s revenue base as discontented players may stop playing the game. Research efforts have proposed the incorporation of CAPTCHA(Completely Automated Public Turing test to tell Computers and Humans Apart) challenges in games to prevent or detect potential cheaters, by presenting challenges that are easy for a human to solve but are difficult for a computer to solve. However, the incorporation of CAPTCHA challenges in games is often seen in a negative light, as they are deemed to be intrusive and that they destroy the sense of immersion in the game. This research presents an approach of using CAPTCHAs in MMOGs that is both secure and adds game play value to the game.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
大型多人在线游戏的验证码挑战:迷你游戏验证码
在这些网络虚拟环境中,大型多人在线游戏(mmog)中的bot或自动程序一直是一个问题。使用bot让作弊玩家获得了相对于其他诚实玩家的不公平优势。使用bot,玩家可以积累大量的游戏财富、资源、经验值等。不需要太多的努力,因为bot程序可以连续运行无数个小时,永远不会累。而诚实的玩家则需要花费更多时间和精力去收集相同数量的游戏资源。这会破坏合法玩家的乐趣,破坏游戏的平衡,威胁游戏开发商的收益基础,因为不满的玩家可能会停止玩游戏。研究人员建议在游戏中加入CAPTCHA(完全自动化的公共图灵测试,以区分计算机和人类)挑战,通过提出人类容易解决但计算机难以解决的挑战来防止或检测潜在的作弊者。然而,在游戏中加入验证码挑战通常被认为是负面的,因为它们被认为是侵入性的,并且它们破坏了游戏的沉浸感。本研究提出了一种在mmog中使用验证码的方法,既安全又增加了游戏的可玩性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
An Affordable Augmented Reality Based Rehabilitation System for Hand Motions Geodesic Model of Human Body Cinematics and Narratives: An Exploitation of Real-Time Animation User Model for Predictive Calibration Control on Interactive Screens Computer Generated Caricature: A Survey
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1