Resource aggregation for collaborative video from multiple projector enabled mobile devices

Hung Nguyen, F. Kurdahi, A. Majumder
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Abstract

In this paper, we will explore and develop an embedded real time system and associated algorithms that enable an aggregation of limited resource, low-quality, projection-enabled mobile devices to collaboratively produce a higher quality video stream for a superior viewing experience. Such a resource aggregation across multiple projector enabled devices can lead to a per unit resource savings while moving the cost to the aggregate. The pico-projectors that are embedded in mobile devices such as cell phones have a much lower resolution and brightness than standard projectors. Tiling (putting the projection area of multiple projectors in a rectangular array overlapping them slightly around the boundary) and superimposing (putting the projection area of multiple projectors right on top of each other) multiple of such projectors, registered via automated registration through the cameras residing within those mobile devices, result in different ways of aggregating resources across these multiple devices. Evaluation of our proof-of-concept system shows significant improvement for each mobile device in two primary factors of bandwidth usage and power consumption when using a collaborative federation of projection-embedded mobile devices. To the best of our knowledge, this is the first time aggregation of resources across a federation of low-cost, low power mobile devices can be achieved completely and automatically in real-time that can result in a viewing experience of as high as 4K (3840x2160) content with integrated four mobile devices playing 1080p content.
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来自多个支持投影仪的移动设备的协作视频的资源聚合
在本文中,我们将探索和开发一种嵌入式实时系统和相关算法,使有限资源、低质量、支持投影的移动设备聚合在一起,协同产生更高质量的视频流,以获得卓越的观看体验。这种跨多个支持投影仪的设备的资源聚合可以在将成本转移到聚合时节省单位资源。嵌入手机等移动设备中的微型投影仪的分辨率和亮度都比标准投影仪低得多。平铺(将多个投影仪的投影区域放在一个矩形阵列中,在边界周围稍微重叠)和叠加(将多个投影仪的投影区域放在彼此之上)多个这样的投影仪,通过驻留在这些移动设备中的相机通过自动注册进行注册,导致不同的方式在这些多个设备上聚合资源。对我们的概念验证系统的评估显示,当使用投影嵌入式移动设备的协作联盟时,每个移动设备在带宽使用和功耗两个主要因素上都有显着改善。据我们所知,这是第一次在低成本、低功耗的移动设备联盟中实现资源的完全、自动的实时聚合,可以实现高达4K (3840x2160)内容的观看体验,并集成四个移动设备播放1080p内容。
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