Time Evaluation for the Integration of a Gestural Interactive Application with a Distributed Mulsemedia Platform

Estêvão Bissoli Saleme, J. R. Celestrini, Celso A. S. Santos
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引用次数: 9

Abstract

Mulsemedia applications have become increasingly popular. There have been many efforts to increase the Quality of Experience (QoE) of users by using them. From the users' perspective, it is crucial that systems produce high levels of enjoyment and utility. Thus, many experimental tools have been developed and applied to different purposes such as entertainment, health, and culture. Despite that, little attention is paid to the evaluation of mulsemedia tools and platforms. In this paper, we present a time evaluation of the integration between a distributed mulsemedia platform called PlaySEM and an interactive application whereby users interact by gestures, in order to discover how long this process takes. We describe the test scenario and our approach for measuring this integration. Then, we discuss the results and point out aspects that bring implications to be taken into account for future similar solutions. The results showed values in the range of 27ms to 67ms on average spent throughout the process before the effective activation of the sensory effect devices on a wired network.
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手势交互应用与分布式多媒体平台集成的时间评估
多媒体应用已经变得越来越流行。通过使用它们来提高用户的体验质量(QoE)已经做了很多努力。从用户的角度来看,系统产生高水平的乐趣和实用性是至关重要的。因此,许多实验工具被开发出来并应用于不同的目的,如娱乐、健康和文化。尽管如此,对多媒体工具和平台的评价却很少受到重视。在本文中,我们对一个名为PlaySEM的分布式多媒体平台和一个用户通过手势交互的交互式应用程序之间的集成进行了时间评估,以发现这个过程需要多长时间。我们描述了测试场景和度量这种集成的方法。然后,我们讨论了结果,并指出了未来类似解决方案需要考虑的影响方面。结果显示,在有线网络上的感觉效应装置有效激活之前,整个过程平均花费的时间在27ms至67ms之间。
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