Using the user's point of view for interaction on mobile devices

Jérémie Francone, L. Nigay
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引用次数: 56

Abstract

We study interaction modalities for mobile devices (smartphones and tablets) that rely on a camera-based head tracking. This technique defines new possibilities for input and output interaction. For output, by computing the position of the device according to the user's head, it is for example possible to realistically control the viewpoint on a 3D scene (Head-Coupled Perspective, HCP). This technique improves the output interaction bandwidth by enhancing the depth perception and by allowing the visualization of large workspaces (virtual window). For input, head movement can be used as a means of interacting with a mobile device. Moreover such an input modality does not require any additional sensor except the built-in front-facing camera. In this paper, we classify the interaction possibilities offered by head tracking on smartphones and tablets. We then focus on the output interaction by introducing several applications of HCP on both smartphones and tablets and by presenting the results of a qualitative user experiment.
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在移动设备上使用用户的视角进行交互
我们研究了移动设备(智能手机和平板电脑)的交互模式,这些设备依赖于基于摄像头的头部跟踪。这种技术为输入和输出交互定义了新的可能性。对于输出,通过根据用户的头部计算设备的位置,例如可以实际控制3D场景中的视点(头部耦合视角,HCP)。该技术通过增强深度感知和允许大型工作空间(虚拟窗口)的可视化,提高了输出交互带宽。对于输入,头部运动可以用作与移动设备交互的手段。此外,这种输入方式不需要任何额外的传感器,除了内置的前置摄像头。在本文中,我们对智能手机和平板电脑上的头部跟踪提供的交互可能性进行了分类。然后,我们通过在智能手机和平板电脑上介绍HCP的几个应用程序,并通过展示定性用户实验的结果,专注于输出交互。
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